Originally Posted by
Kralljin
No, you're just not grasping what i'm saying.
They made the decision for 20man raiding because they wanted to avoid the situation that you had multiple times in Cata / MoP where a certain class / spec was damn strong on a given encounter and thus every 10man raid had to basically bring that specific class.
Which is a huge pain in a 10man raid, as not every class is automatically represented because you only have 10 total slots.
Whereas in 25man, it was far more likely that a given class / spec is present by itself, because you have 25man slots to choose from.
I gave you even a specific example on this, Disc priest is a damn OP healer because of absorbs, in a 25man setting where you have 4-5 healers, fitting in a disc is a no brainer, because you have multiple slots.
In a 10man setting, you only have 2 healer slots, meaning that one of your two healer players must play a disc, if they prefer Resto Druid / Hpal, well too bad, you just make everything A LOT harder for you (which most people naturally avoid because #Metagaming).
And Encounters must be designed around this, because if you don't then you can turn towards Wotlk 10man to see what happened there.
Blizzard balanced these encounters around NOT having Bloodlust and everyone proceeded to treat Shaman as mandatory for 10man, because it's an easy advantage that no sane person passes on.
If you want to have a balanced 10man difficulty, you need to homogenize the shit out of classes.
And Blizzard did this already way back in Cata, when Blizzard gave Bloodlust to Mages, because they didn't want that Shaman is a mandatory class for 10man.
And Blizzard simply didn't want to homogenize classes even further just for the sake of the highest difficulty in the game.
If you are talking about the hardest difficulty in the game, then there absolutely is.
Some classes are simply way stronger than others in a given scenario and the encounters in the highest difficulty are balanced around players performing at a cutting edge level without a lot of leeway.
By "We" you mean your group, not everyone else.
Most people choose the path of least resistance, if you disagree with that, you just plainly deny that Meta gaming does exist.