Maybe it'a an EU vs US region thing? I remember calling it CR (in Combat Resurrection vs out of Combat Resurrection) since I remember the ability existing but I have seen it called battle rez as well online.
Maybe it'a an EU vs US region thing? I remember calling it CR (in Combat Resurrection vs out of Combat Resurrection) since I remember the ability existing but I have seen it called battle rez as well online.
Chronicle vol. 1, p. 12
Oh my, it seems like the 2 are established as 2 individual planes of reality.Originally Posted by Realms of Existence
Who'd have thought.
Formerly known as Arafal
They HAVE expanded upon the cosmology.
And all they did was just reaffirm the 6 forces - 6 planes - 6 Zereths division.
That is canon.
That's how canon works.
You can't disregard current canon just because the writers might change it in the future.
The Twisting Nether IS the plane of Disorder, just like the Shadowlands are the plane of Death.
Formerly known as Arafal
Formerly known as Arafal
The automa at Zereth Mortis were creating the afterlifes, not all living things. Zereth Vitae would prolly spawn stuff in the gardens of life, wild gods, etc., while for example Zereth Tumult would create new Daemons and new parts of the Twisting Nether, if they all have a similiar purpose. One could also argue that Mortis might be the oldest of the Zereths, as it makes sense that you would create the Afterlife first before mortal souls start to go there.
#TEAMGIRAFFE
This is wrong because we, posters on MMO-Champion, do not exist within the Warcraft universe. We can discuss the truth and facts of this fictional universe as expanded on by the official authors of the universe with absolute clarity as it's provided to us... because it has been provided to us and has been expanded on.
We aren't fucking philosophers sitting around a campfire in Stormwind pondering our existence and the reality of Azeroth.
Meanwhile, DK talent changes:
https://www.wowhead.com/news/upcomin...t-alpha-328569
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Happy Saturday!
I would like to propose a fun conversation to get us out of this “Twisting Nether/Great Beyond” debate.
How do you see Dragonflight ending (lore wise)? Will we get an Infinite Dragonflight (Murozond) shattering the timeways expansion? Life expansion? Titan expansion? Let’s talk it out!
I would say the final boss of Dragonflight will almost certainly be either Murozond or Galakrond, which one is up in the air, though I would lean slightly towards Galakrond.
The setting I would imagine is time travel. The ultimate plot by the Infinite Dragonflight by attempting to stop the Aspects killing Galakrond.
My guess would be that we see Nozdormu turn into Murozond sometime during DF, after which we will have the usual "find the macguffin" plotline for 10.2 that tends to be the way to go for the midpoint of an expansion, with the final patch being heavily time travel themed.
The world revamp dream will never die!
Final Boss: Galakrond.
Nozdormu's fate: we kill him as a 10.2 raid boss or he lives and leads us to the next expansion.
Next expansion: world revamp from scratch as they did with Draenor in WoD. Current world accessible from CoT or something similar. Circumstances of the revamp undetermined, potential options:
- Nozdormu / Murozond does some magic shit and makes our world go back to the past or move forward to the future an undetermined amount of years.
- Nozdormu / Murozond does some magic shit and we end up on a new version of Azeroth in another universe.
- World revamp caused by the regular past of time, showing all the calamities that we have lived through the years and renovating threats and characters, with the inclusion of many plotlines, highliting the presence of the Void (represented by Xal'atath) and the Light (represented by Yrel).
As you can see my money is on world revamp. 10th expansion, 20 years anniversary of WoW, 30 years anniversary of Warcraft, plus a need for renovation and simplification of systems to attract a much needed new generation of players that has already started with DF. I do not discard a release on consoles with this "new" version of Warcraft.
Last edited by Darkarath; 2022-08-27 at 03:24 PM.
Do not take life too seriously. You will never get out of it alive.
10.0 - Deal with Primalists
10.1 - Deal with Scythid and twillights underground - start time travel to find Disc containing info about Aspects
10.2 - Disc is found, attempt empowernment, things go bad, Murozond happens - deal with infinites
10.3 - Murozond fucked timeways, Galakrond is sent to present day, deal with him and Incarnates, empower Aspects properly.
Sprinkle the various side plots (Dream, Nelves, Dragon politics, etc.) in-between.
Formerly known as Arafal
I know. I've seen the maps of Azeroth in Warcraft 3. It's nice that its so easy to discredit the resources the developers directly give us, but I still don't see you providing anything to back up your statement that "the twisting nether is to Disorder what the shadowlands is to Death" if that's allegedly "settled" by the canon.
Because it's not. By your own logic.
I have to wonder about 10.2. usually that tends to be a B-plot tangentially related to the main plot, so I can only guess what that would be after I have a good grasp on what 10.1 would be.
Feel like the underground Scythid stuff fits better as a 10.2 plotline, especially as it allows a larger extra zone and a more fitting interlude patch.
10.1 I feel like might be related to the Forbidden Reach or whatever the Dracthyr intro area is called. It seems to occupy a similar niche that Broken Shore did in Legion with being an unused zone with important stuff on it.
The world revamp dream will never die!