LFR and transmog can stay in retail. The changes should've started with no flying but too late for that I guess.
LFR and transmog can stay in retail. The changes should've started with no flying but too late for that I guess.
I wouldn't want it. If it was to come, then I'd only want to see the new 80+ zones, raids and dungeons introduced with no LFR/LFD and no lockout on the talents (Cata introduced specialisations which locked you to a minimum talent spend in your 'main tree' which complete ruined any possibility of build variances and solidified the cookie-cutter experience)
The re-vamp was terribly done as it completely ruined any sense of world consistency and made any semblance of story progression a joke. The re-vamp should have been an either been an 80+ or a 1-80 experience, not the 1-60 disjointed mess that it was.
An alternative instead, after Wrath.
Focused on Azeroth and Northrend. Involving Lordaeron, Stratholm... Somehow restore them. Make a new home for the Undead.
Give us a strong lore focused expansion on the origins and how it could have been instead.
I mean, we have Chromie, for example, so it is easy to justify.
Pick the best of WoW1 (Vanilla, BC and Wrath) from classes, lore, areas... and give us a new expansion with those ingredients. Then if it works nicely, apply the modern graphics and some of the quality of life systems, such as mogs, reforing... then keep going from there.
It is literally the recipy for success.
Nothing they can add can make up for the lack of content. Maybe make the whole thing last like 9-12 months, but still won't get me to re-play it.
Balance Rogues and Mages. PvP experience cause of overpowered RM was one of the worst in all times, especially last season of Cata
Ban Unheeded Warning / Vial of Shadows / legendary daggers / Dragonwrath / Gurthalak from rated PvP
Keep the old talent trees with some new skills added, Cata ones were horrid
Transmog and new character models from start
I'd also recommend adding Battle Pets system already in Cata, ahead of MoP.
In general, Cata should be a short transition to MoP classic, something that is really worth playing again.
Keeping Cata as it was more or less would be a disaster; not many players would want to revisit it.
Personally I think Cataclysm Classic would be a mistake. I wouldn't play in it although at the time I loved T11, really liked T12, and think T13 is better off not being discussed. If I had one wish for Cataclysm is that they not nerf the heroics and not have people locked into ZA/ZG for months.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
They shouldn't do expansions past WotLK, I'd much rather see then make new content in the spirit of Classic in WotLK. Open up Hyjal with a Barrow Dens raid, turn Azshara's Crater into a proper BG, turn Grim Batol into a raid without the Twilight Clan.
If they went that route, then I really hope no nerfed dungeons, I like the challenge and it was a good pre-raid filter. The world revamp didn't really do much for me and the whole green jezus stuff was a but too much for me, but it's a decent stepping stone to MoP classic, there is where the term classic is really stretching. I'd als be ok with setting WotLK as the final classic expansion.
'Something's awry.' -Duhgan 'Bel' beltayn
'A Man choses, a Slave obeys.' -Andrew Rayn
This BS again. You cant consider woltk classic and cata not. Cata and woltk are more similiar then woltk is to tbc and vanilla.
Its just you repeating what people told you over the year like a parrot, with actually drawing a comparison.
On a other note, I am loving to see people advocate against cata classic with ´´splitting the player base ´´ ´´ not enough people want it´´ while not accepting this arguments when it was about getting vanilla server.
Cataclysm still towers in subs over Tbc and vanilla by far, and no sad lonely excuse you will come up with about how people played cata for 2 years because woltk was good, will change that. cata was the second most popular part of the game by player numbers and it deserves to be revisited with new perspectives.
You know everyone who doesnt want it , can just not play it ? if its so bad why are you afraid people will leave your server and leave you all alone when its so bad ?
It did, and both Deathwing encounters are fairly obnoxious, but especially Spine. I still enjoyed it, and much like the far longer lasting SoO I never found myself bored enough from it to not resume raiding after a break of any duration. It was a unique raid that may've bit off more than it could properly execute, which could be a reason for all the roleplay that should've/should be skippable, but I dug the lore and ultimately regard it as minimally another fine raid overall in an expac full of mostly great raids... and instances in general.