Titan is set in a trans-world in which ancient historical civilizations compete for world supremacy. Players will be able to choose different ancient civilizations, however post 17th century civilizations will be likely not playable. There will be no class mechanic, but rather players will be able to choose and develop roles in their communities. Alliances will be player controlled, and players could be hosted on massive realm rather than broken into smaller servers. There will be PvP, but it will not be instanced, for the game will not be heavily instanced like WoW was. The game will focus primarily on player operated economies and civil matters, and will not be PVE game involving monsters. Obviously this could be controversial in some senses, many people are fanatical about real world heritages. The prevailing idea is to allow the playerbase to control the outcomes of their world, and allow different interests to be pursued, unlike the typical raid/arena model of WoW. Please don't post this on other message boards. (think Civilization/Age of Empires but MMO style in way)