you argue using semantics and Strawman arguments and directly compare mechanics in this game and lump them with those in other games.
you fail to realize that scaling means things get more difficult so whole "attrition" argument is baseless.
you claim because Rift did it the same holds true for GW2 yet GW2 has been developed more transparently than ANY OTHER game to date. when they talk about something it is IN the game and working as intended and they allow ANYONE who goes to a convention to try it out for themselves.
so f*cking what? so what if you eventually run through all the different paths? is still does not invalidate them as being different and you act like the devs are not creative enough to make each path distinctively different both through design and mechanics. wow...how can you even try to use that as an argument?
let me introduce you to someone you might know...since the major differences between these games as far as end-game are the ''design" and "incentives"...yeah what else can it be besides stats increases through gear?
you keep using Rift as a template for GW2 so yeah, you are blatantly overlooking the basic structure of dungeons IN GW2.
if you claim to have read that all the different paths are the same in Catacombs then i question your comprehension, but i am not going to restate what has already been said. be skeptical all you want but to claim that a wing in the same dungeon can not give you a different view of that same dungeon and the changes are insignificant is laughable and very disingenuous.
again, your reading comprehension fails you. my saying "you don't have to like GW2" does not mean you actually don't like GW2, just that for the sake of discussion it is not necessary.
fanboy fantasy? i deal in things that can be shown and proven, you deal in fantasy and bring your hang ups from other games and try to apply them directly to GW2. GW2 may not be perfect, but it's a hell of alot closer to my concept of fun.
if you were able to argue your points better instead of using conjecture and Strawman arguments, this might actually have turned into a meaningful discussion, but alas here we are.