Agreed. Shadowbringers is blowing the rest of this game out of the water. The music, the atmosphere, the story, the characters....it's the most Final Fantasy this game has ever felt, and it's ABSOLUTELY amazing.
Which is fair. Heavenswards antagonists were "people" too with a reason for doing what they were doing and you got a chance to connect with them. It was a great story. Shadowbringers is more this nebulous force that just IS and will destroy you. I don't know why, but I like that more in this context.
As I said, this expansions feels the most Final Fantasy this game has ever felt and it's awesome.
This is one of the failings of the MSQ in a vacuum, it is VERY light on combat. The combat I've had is mostly from side quests and my roulette.
Oh for sure, it's much faster and much more fun with players. However, currently queues for everything as a DPS are longer than I feel like waiting and being able to go in with the Trust system right away with characters that were part of the story leading up to that point makes the whole process feel organic and natural.After giving it a try, I prefer playing with other players. But for those who are unwilling or unable to do, Trust NPC's are a good addition.
The only complaint I really have with them is, sometimes, they're a little bit too good at their jobs. I kept trying to throw Alphinaud under the bus and get him killed, but it just wasn't happening
I actually died in the first dungeon in the boss fight where the boss marks each character and then hits them pretty hard in succession. I must have been in the way of something and got hit twice by it...I have no idea, but pretty boy was not able to keep me up. No other issues since then.
I really like that it exists.
It's just that level range, honestly, they're balanced from 70-80 but anything lower than that and they're pretty damn OP.
Their finishing move for the dances hit like a truck, it's actually really brilliant how they did that. I was somewhat worried that it would be easy to forget to do the dances to maintain the buff but tying the application of the buff to a move you want to be doing for damage ensures that doesn't happen. Had quite a few Dancers on day 1 either forget or not know, but the finishing moves do damage so you don't want to pre-dance, you want that to be your opening move. That and it's a relatively short range AoE centered around you, not a ranged move.
Regardless, the job is extremely fun to play for me, especially in group content. It's quite likely it's going to be my new main.
Just queue up for your roulette's as you're questing, I'm 1.5-2 levels above the MSQ and I haven't touched any side quests besides all the ones that were in the Crystarium at the beginning.
If the queue pops while you're in a cutscene, accept the queue without exiting the CS and you'll be able to go back and see the cutscene again because the quest won't have flagged as complete/ that stage of the quest won't have been completed. Just fast forward through the conversation until you get to where you left off.
Those three are the big hitters yeah, with MSQ giving you the largest chunk, Alliance giving the next biggest I think, with Leveling coming up pretty even with it. Doing those three will give you a level or more on your way to 80 and you'll stay ahead of the MSQ for the most part. I also do a few FATE's as I come across them since I'm going around the zone collecting aether currents, and quest objectives anyway. A 1-2 minute excursion for some extra xp, gemstones and working towards the challenge log and some achievements is totally worth it.
[QUOTE=Wrecktangle;51357180]I actually had an old issue (that still happens if I ever uninstall) where a patch in the HW series literally breaks my launcher. I have to download it on another PC and and force it in via thumb drive to get it to work. No idea why it crashes only on my PC. I didn't have any issues with ShB.[QUOTE]
I know it does nothing to alleviate the frustration when it happens (probably makes it worse) but this isn't really an SE issue, it's an issue your particular set-up has with the launcher.
That's one problem with PC gaming is that there's SO MANY different configurations at play there's just no feasible way the developer can account for and address every possible issue that could rear it's ugly head with every conceivable configuration.
I'm sure you're well aware of this, just putting it out there.
I'm glad you were able to find a work around, but yeah...that's super frustrating.
Aside from the frustration with not being able to get in due to server capacity and the DDoS attack that killed everything for like an hour on , this launch was one of the smoothest launches I've ever seen.While this launch was very smooth and I had very minimal issues (servers went down very briefly, one instance where the DF just didn't work for anybody it was a successful launch IMO. I don't know how you can say Blizzard doesn't have smooth launches. I know for a fact Legion was near perfect, BfA had issues, and I know a few more in the past were good. Hate Blizzard all you want, but they do get some things right occasionally, launches included.
Any issues people were having with the launcher updates and things like that aren't directly related to SE, that's specific issues with your system/ PC. As stated above. Doesn't make it any less frustrating, but it's not really reasonable IMO to blame SE for something like that.
Agreed.FATEs give a ton of XP. Nearly equivalent to a quest for 1/3 the time invested. You're crazy if you want to double it.
Once you get to a certain point on that boss, it has a lot of time where you're just dodging mechanics, which would make soloing it pretty straight forward. Paladin also has good tools for surviving and healing. Still impressive, but much less so than saying you were able to solo Titania or something =P.Fun fact, I solod that boss when my whole party randomly DC'd. When they came back like ten minutes later and I just finished killing it they were surprised I solo'd it.
One of the adds has a wind up move that doesn't have a ground AoE marker that hits like a truck (Peaceblossom I think?). But yeah, the fight was amazing both in design and in visuals. Went in with 8 people who had never done it. Wiped three times trying to get passed the add phase/ ultimate then we figured it out and cleared it on the fourth try. Loved every second of it.Agreed. I found it harder than Shinryu, but I think we were doing something wrong. The adds were murdering me (tank). There might have been a mechanic I wasn't picking up on, I was just trying to stack cooldowns as best I could and not die, but some healers are struggling.