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  1. #1581
    Launcher_intro_videos

    Patch Notes for v0.7.1708


    Patch Highlights
    Omnidyne-M is proud to present its latest battleframe based off the Dreadnaught archetype, the Arsenal! In celebration of the Arsenal's release, Omnidyne-M is holding Omnicon in Sunken Harbor. Sunken Harbor has gone through renovations. Vending machines added - try your luck at getting rare cosmetic items! Baneclaw rewards adjusted.
    Arsenal
    Omnidyne-M Industries is proud to announce its latest battleframe chassis based off the Dreadnaught archetype, the Arsenal.
    Plating
    The Arsenal comes with plating that grants it 2,000 hit points (stock). The Arsenal's Regulation plating grants it 2,400 hit points (PvP).
    Signature Weapon
    Light Machine Gun (LMG) The LMG has a high rate of fire, dealing 42 damage per round. The LMG has a clip size of 120 and its maximum ammo reserve capacity is 480 rounds (stock). The Arsenal's Regulation LMG has a clip size of 120 and its maximum ammo reserve capacity is 480. The Regulation LMG deals 58 damage per round (PvP). The LMG's alternate use is a slower but more accurate rate of fire.
    Abilities
    Electro Magnetic Pulse (EMP) - Specialty/Passive Each time the Arsenal activates an ability, it sets off an Electro Magnetic Pulse blast in a 3 meter radius originating from the Arsenal, sapping all energy and dealing 300 damage (stock). The Regulation variant of Electro Magnetic Pulse deals no damage, but instantly drains all energy from enemies within a 3 meter radius when triggered (PvP). Combat Shotgun The Arsenal switches its weapon to a combat shotgun. The combat shotgun has 8 shots and fires 12 rounds per shot. Each round deals 35 damage (stock). The Regulation version of Combat Shotgun has 10 shots and fires 14 rounds per shot. Each round deals 50 damage (PvP). Particle Beam The Arsenal switches its weapon to a particle beam. The particle beam charges up and deals 450 damage at its targeted area with an area of effect range of 4 meters. The Arsenal can fire three shots of its particle beam before switching back to its main primary weapon (stock). In Regulation, the Arsenal's Particle Beam has 5 shots and deals 675 damage on a direct hit with an area of effect range of 4 meters (PvP). Rocket Jump The Arsenal launches itself directly upward, dealing 300 damage in a 3 meter radius around where the Arsenal initiated Rocket Jump (stock). The Regulation version of Rocket Jump deals 350 damage in a 3 meter radius around the place the Arsenal initiated Rocket Jump (PvP). Shoulder Rockets - Hyperkinesis Module The Arsenal launches a barrage of rockets out of its backpack for 2 seconds at its target. The rockets have dropoff after a range. Each rocket deals 300 damage and deals area of effect damage in a 3 meter radius (stock). In Regulation, Shoulder Rockets rockets for 3 seconds that deal 350 damage per rocket and deals area of effect damage in a 3 meter radius (PvP).
    Open World
    Sunken Harbor has been renovated. The arena portion of Sunken Harbor is now flagged for a free for all PvP zone. Players will not suffer durability on death from other players in this area. Added new Melding creatures to the world Players should now face forward after dismounting their LGV. CPU unlocks should now increase the battleframe's energy pool. Fixed a waterfall that was missing water in Blackwater Anomaly. Vending Machines are now available throughout the major points of interest in Coral Forest! The Marketplace can now also be accessed via terminals in major points of interest in Coral Forest. Fixed an issue where the Custom Match screen would not display the correct selected map. The gentleman posing as Mustang has been removed from Sunken Harbor. The real Mustang has returned! Fixed an issue where crafted components for Burn Jets was not affecting its cooldown. Fixed an issue where Deployable Shield's component quality would not affect stats. Stim Packs no longer cease to heal the player once damage is taken. Fixed an issue where warpaints would appear washed out on engineer turrets. Fixed an issue where gradients weren't working properly in-game (ex. the AMD Special warpaint). Adjusted the Wargrim hitbox so that it better fits the creature. Added more loading screens for zones. Players calling for help while downed should be easier to find: Places pulsing map marker with a waypoint Indicator hangs around for up to 30 seconds now.Fixed an issue causing dropship pile-ups. Fixed a bug where dropships would appear to have zero velocity. Smoothed out vehicle movement. Enemy deployables now use enemy team colors. Cleaned up some Terrorclaw and Rageclaw behaviors. Fixed an issue where achievement pop-ups would be triggered for players that did not get the achievement. Fixed some areas where creatures could not reach Thumpers. Added a parking brake for vehicles. Engage your parking brake to lock your vehicle in place while idling. Added a parking brake keybinding (default CTRL-Space). Carbons, Biopolymers, Radine, Methine and Octine are now spawning in Melding Pockets properly. Disabled durability loss on death from duels. Improved terrain rendering time for AMD users. During an LGV Race, ARES operators MUST stay on the LGV throughout the race. Dismounting ends the race. All battleframes will now award a unique title when fully progressed. Titles for existing eligible characters will be awarded retroactively after the patch is live.
    Vending Machines
    Vending machines are now available in the major POIs. Try your luck by inputting a silver or gold coin! Each try guarantees four prizes, with a chance at an extremely rare item! Silver coins can be crafted. Gold coins can be purchased with Red Beans and have a higher chance at winning a rare item.
    Omnicon
    Celebrate the release of the Arsenal with Omnicon at Sunken Harbor! For the duration of Omnicon, players can activate a 3 day trial period of the Arsenal battleframe. There are several activities to participate in while using the Arsenal battleframe. Omnicon kiosks are available and interacting with them will give a 50% XP boost on the Arsenal while it is on.
    Watchtowers
    Watch Tower retakes have been modified. The spawner in the top room cannot be destroyed until a hack is initiated. Defensive turrets spawn to defend the tower.
    Baneclaw Rewards
    Added the Claw Shell Fragment to Baneclaw's rewards table. A random participant will receive the fragment upon a kill. Rewards for killing Baneclaw have been reworked. Baneclaw Summoner Rewards Baneclaw Brain Bucket (if the summoner does not already own one) Reduced the rewards the Baneclaw summoner receives Accord Merit Points Crystite Resonators Crystite A chance for a random piece of equipment 1 Melded Calcium CarbonateOne Random Participant's Rewards One random participant will gain an amount of resources (unchanged from before) Accord Merit Points Crystite Resonators Crystite A chance for a random piece of equipment A chance for the Claw Shell FragmentAll Participants' (not including Random Participant and Summoner) Rewards Increased amount of Resources participants receive Accord Merit Points Crystite Resonators Crystite A chance for a random piece of equipment
    It's happening!
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  2. #1582
    I can only see the R36 nerf :'( :'( :'(

  3. #1583
    Oh jesus. This gun. Wtf.

    This is going to be popular in pvp.
    (Warframe) - Dragon & Typhoon-
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  4. #1584
    Which one ? The Arsenal's one ?

  5. #1585
    Quote Originally Posted by Recom View Post
    Which one ? The Arsenal's one ?
    Yep. It's pretty much a cross between a machinegun and a sniper rifle and it's abilities are pretty insane. It doesn't lose accuracy on fire and its extremely accurate.
    (Warframe) - Dragon & Typhoon-
    (Neverwinter) - Trickster Rogue & Guardian Fighter -

  6. #1586
    Sadly my biggest issue with the game is still there. Huge patch today, new frame on trial period and still: http://imgur.com/EPT6Ar9 when not in prime time (that was taken at like 15-16). Not really fun when you wait forever in queue and then get a shit game because not enough players to even consider matchmaking.
    Would be sort of tolerable if you could resume PvE when game is done but 90% of the time I get ported to the place I queued from.
    Last edited by abijax; 2013-08-27 at 03:39 PM.

  7. #1587
    Quote Originally Posted by Bardarian View Post
    Yep. It's pretty much a cross between a machinegun and a sniper rifle and it's abilities are pretty insane. It doesn't lose accuracy on fire and its extremely accurate.
    Sounds exactly like what I want. The R36 is fun but I'll give the Arsenal a shot tonight !

  8. #1588
    I am Murloc!
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    Quote Originally Posted by abijax View Post
    Sadly my biggest issue with the game is still there. Huge patch today, new frame on trial period and still: http://imgur.com/EPT6Ar9 when not in prime time (that was taken at like 15-16). Not really fun when you wait forever in queue and then get a shit game because not enough players to even consider matchmaking.
    Would be sort of tolerable if you could resume PvE when game is done but 90% of the time I get ported to the place I queued from.
    If OWPvP is in the game now you might try doing that between PvP matches.

  9. #1589
    I keep being ported to Lagoa Rasa regardless of where I queue atm. And OWPvP seems to be in certain designated areas.

  10. #1590
    Umm...

    so, go do the new dailies in SH. Not only are they fun and quick, you can get titles and paints and decals for it. It's a pretty awesome event.

    Just don't accidentally wander into the arena unless you want to fight GURUBASHI STYLE!!!


    - - - Updated - - -

    Just watched my wife get melted by a 'chosen executioner' in half a second. O_O 2000 hp didn't equate to much survivability...
    Last edited by Bardarian; 2013-08-28 at 01:39 AM.
    (Warframe) - Dragon & Typhoon-
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  11. #1591
    I am Murloc!
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    Yeah, those executioners are no joke. Pretty much wrecked me on my Mammoth before I could even react. Looks like the aimbot for most mob types is back in effect as well. Yellow-level bandits never missing and having faster projectiles is kind of lame.

    I'm on US West-2 and SH is a ghost town inside of the PvP area. Wondered around there for 30+ minutes earlier today and didn't see another soul so I went to retake watchtowers and there were plenty of people.

    How are the death squads suppose to work? I've had it twice where I've had the icon pop up right on top of me and Chosen look like they are going to materialize...but then nothing happens.

  12. #1592
    Aren't death squad targets where Executioner will attack ?

    They are so deadly, their gravity bomb thingy can wipe a whole group in a few seconds

  13. #1593
    HOLY HELL AMAZING !!!!!!!!!!!

    I just did the Melding anomaly and WOW what a BLAST soooo much to kill so many deaths soooo much CARNAGE gotta do it again.

    Im liking the Arsenal but i NEED to get it upgraded quick lol

  14. #1594
    Quote Originally Posted by WoWGoneBad View Post
    HOLY HELL AMAZING !!!!!!!!!!!

    I just did the Melding anomaly and WOW what a BLAST soooo much to kill so many deaths soooo much CARNAGE gotta do it again.

    Im liking the Arsenal but i NEED to get it upgraded quick lol
    Melding anomaly? You mean baneclaw? Did they change the fight?
    (Warframe) - Dragon & Typhoon-
    (Neverwinter) - Trickster Rogue & Guardian Fighter -

  15. #1595
    I did a PUG anomaly today, the one of the new instances. We had to fight our way through HUNDREDS of Chosen a MASS amount of turrets and destry the Chosen bases. After we destroyed those( and MULTIPLE deaths all around) THEN we had to go grab the anamoly from within ANOTHER couple HUNDRED of Chosen and walkers(the melded people) MAN and all the Elite Juggies and Seigebreakers WOW the battle was INTENSE and sooo much fun

    Im really getting into this Arsenal frame cant wait to start getting the higher tier stuff DEFF gonna buy this frame
    Last edited by WoWGoneBad; 2013-08-29 at 03:09 AM.

  16. #1596
    Hows healing nowadays? Still kinda tedious?

  17. #1597
    Quote Originally Posted by zito View Post
    Hows healing nowadays? Still kinda tedious?
    Um? How long ago did you play? Dragonfly healing has never been 'tedious' to me. (since patch .6 that is)

    - - - Updated - - -

    Quote Originally Posted by WoWGoneBad View Post
    I did a PUG anomaly today, the one of the new instances. We had to fight our way through HUNDREDS of Chosen a MASS amount of turrets and destry the Chosen bases. After we destroyed those( and MULTIPLE deaths all around) THEN we had to go grab the anamoly from within ANOTHER couple HUNDRED of Chosen and walkers(the melded people) MAN and all the Elite Juggies and Seigebreakers WOW the battle was INTENSE and sooo much fun

    Im really getting into this Arsenal frame cant wait to start getting the higher tier stuff DEFF gonna buy this frame
    Are you talking about black water anomaly? Or is there a new instance?
    (Warframe) - Dragon & Typhoon-
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  18. #1598
    Isn't he referring to the new melding pockets (aka Warfronts) ?

  19. #1599
    Quote Originally Posted by Recom View Post
    Isn't he referring to the new melding pockets (aka Warfronts) ?
    I didn't realize that made it to live yet... Hrm. Been too distracted with the omni event!
    (Warframe) - Dragon & Typhoon-
    (Neverwinter) - Trickster Rogue & Guardian Fighter -

  20. #1600
    Quote Originally Posted by Recom View Post
    Isn't he referring to the new melding pockets (aka Warfronts) ?
    yea this... you gotta defend a arc repulsor and then when the melding is pushed back you gotta destroy 3 Chosen bases HEAVILY DEFENDED with turrets and Chosen. after all THAT you gotta go through a LEGION of Chosen and a few battalions (exaggeration of course) to get to the middle of the base and grab the anomaly while there are 100 melded souls and other baddies and MANY an elite Siege and Jugies.

    it was SOOOOOOO much fun blasting my way in dying over and over

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