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Patch Notes for v0.7.1708
Patch Highlights
Omnidyne-M is proud to present its latest battleframe based off the Dreadnaught archetype, the Arsenal! In celebration of the Arsenal's release, Omnidyne-M is holding Omnicon in Sunken Harbor. Sunken Harbor has gone through renovations. Vending machines added - try your luck at getting rare cosmetic items! Baneclaw rewards adjusted.
Arsenal
Omnidyne-M Industries is proud to announce its latest battleframe chassis based off the Dreadnaught archetype, the Arsenal.
Plating
The Arsenal comes with plating that grants it 2,000 hit points (stock). The Arsenal's Regulation plating grants it 2,400 hit points (PvP).
Signature Weapon
Light Machine Gun (LMG) The LMG has a high rate of fire, dealing 42 damage per round. The LMG has a clip size of 120 and its maximum ammo reserve capacity is 480 rounds (stock). The Arsenal's Regulation LMG has a clip size of 120 and its maximum ammo reserve capacity is 480. The Regulation LMG deals 58 damage per round (PvP). The LMG's alternate use is a slower but more accurate rate of fire.
Abilities
Electro Magnetic Pulse (EMP) - Specialty/Passive Each time the Arsenal activates an ability, it sets off an Electro Magnetic Pulse blast in a 3 meter radius originating from the Arsenal, sapping all energy and dealing 300 damage (stock). The Regulation variant of Electro Magnetic Pulse deals no damage, but instantly drains all energy from enemies within a 3 meter radius when triggered (PvP). Combat Shotgun The Arsenal switches its weapon to a combat shotgun. The combat shotgun has 8 shots and fires 12 rounds per shot. Each round deals 35 damage (stock). The Regulation version of Combat Shotgun has 10 shots and fires 14 rounds per shot. Each round deals 50 damage (PvP). Particle Beam The Arsenal switches its weapon to a particle beam. The particle beam charges up and deals 450 damage at its targeted area with an area of effect range of 4 meters. The Arsenal can fire three shots of its particle beam before switching back to its main primary weapon (stock). In Regulation, the Arsenal's Particle Beam has 5 shots and deals 675 damage on a direct hit with an area of effect range of 4 meters (PvP). Rocket Jump The Arsenal launches itself directly upward, dealing 300 damage in a 3 meter radius around where the Arsenal initiated Rocket Jump (stock). The Regulation version of Rocket Jump deals 350 damage in a 3 meter radius around the place the Arsenal initiated Rocket Jump (PvP). Shoulder Rockets - Hyperkinesis Module The Arsenal launches a barrage of rockets out of its backpack for 2 seconds at its target. The rockets have dropoff after a range. Each rocket deals 300 damage and deals area of effect damage in a 3 meter radius (stock). In Regulation, Shoulder Rockets rockets for 3 seconds that deal 350 damage per rocket and deals area of effect damage in a 3 meter radius (PvP).
Open World
Sunken Harbor has been renovated. The arena portion of Sunken Harbor is now flagged for a free for all PvP zone. Players will not suffer durability on death from other players in this area. Added new Melding creatures to the world Players should now face forward after dismounting their LGV. CPU unlocks should now increase the battleframe's energy pool. Fixed a waterfall that was missing water in Blackwater Anomaly. Vending Machines are now available throughout the major points of interest in Coral Forest! The Marketplace can now also be accessed via terminals in major points of interest in Coral Forest. Fixed an issue where the Custom Match screen would not display the correct selected map. The gentleman posing as Mustang has been removed from Sunken Harbor. The real Mustang has returned! Fixed an issue where crafted components for Burn Jets was not affecting its cooldown. Fixed an issue where Deployable Shield's component quality would not affect stats. Stim Packs no longer cease to heal the player once damage is taken. Fixed an issue where warpaints would appear washed out on engineer turrets. Fixed an issue where gradients weren't working properly in-game (ex. the AMD Special warpaint). Adjusted the Wargrim hitbox so that it better fits the creature. Added more loading screens for zones. Players calling for help while downed should be easier to find: Places pulsing map marker with a waypoint Indicator hangs around for up to 30 seconds now.Fixed an issue causing dropship pile-ups. Fixed a bug where dropships would appear to have zero velocity. Smoothed out vehicle movement. Enemy deployables now use enemy team colors. Cleaned up some Terrorclaw and Rageclaw behaviors. Fixed an issue where achievement pop-ups would be triggered for players that did not get the achievement. Fixed some areas where creatures could not reach Thumpers. Added a parking brake for vehicles. Engage your parking brake to lock your vehicle in place while idling. Added a parking brake keybinding (default CTRL-Space). Carbons, Biopolymers, Radine, Methine and Octine are now spawning in Melding Pockets properly. Disabled durability loss on death from duels. Improved terrain rendering time for AMD users. During an LGV Race, ARES operators MUST stay on the LGV throughout the race. Dismounting ends the race. All battleframes will now award a unique title when fully progressed. Titles for existing eligible characters will be awarded retroactively after the patch is live.
Vending Machines
Vending machines are now available in the major POIs. Try your luck by inputting a silver or gold coin! Each try guarantees four prizes, with a chance at an extremely rare item! Silver coins can be crafted. Gold coins can be purchased with Red Beans and have a higher chance at winning a rare item.
Omnicon
Celebrate the release of the Arsenal with Omnicon at Sunken Harbor! For the duration of Omnicon, players can activate a 3 day trial period of the Arsenal battleframe. There are several activities to participate in while using the Arsenal battleframe. Omnicon kiosks are available and interacting with them will give a 50% XP boost on the Arsenal while it is on.
Watchtowers
Watch Tower retakes have been modified. The spawner in the top room cannot be destroyed until a hack is initiated. Defensive turrets spawn to defend the tower.
Baneclaw Rewards
Added the Claw Shell Fragment to Baneclaw's rewards table. A random participant will receive the fragment upon a kill. Rewards for killing Baneclaw have been reworked. Baneclaw Summoner Rewards Baneclaw Brain Bucket (if the summoner does not already own one) Reduced the rewards the Baneclaw summoner receives Accord Merit Points Crystite Resonators Crystite A chance for a random piece of equipment 1 Melded Calcium CarbonateOne Random Participant's Rewards One random participant will gain an amount of resources (unchanged from before) Accord Merit Points Crystite Resonators Crystite A chance for a random piece of equipment A chance for the Claw Shell FragmentAll Participants' (not including Random Participant and Summoner) Rewards Increased amount of Resources participants receive Accord Merit Points Crystite Resonators Crystite A chance for a random piece of equipment