•Battle Stance no longer restricts which abilities can be used and now only increases damage done by 10%.
•Defensive Stance no longer restricts which abilities can be used and now only decreases damage taken by 10% and significantly increases threat generation.
•Berserker Stance no longer restricts which abilities can be used and now only increases damage done by Whirlwind and Cleave by 20%
Not all that bad but why do blizzard even bother having a berserker stance ? They might aswell change it to a short cd making you doing high amount of burst. having a stance which you only go to during trash is wired. but well I don't really complain about it since already you never really change stances...
•Heroic Strike's cooldown has been decreased to 1.5 sec, down from 3 sec.
Cleave might be changed to 1,5 sec aswell or what you think?
•Charge now generates 20 rage, up from 15, and stuns for 1.5 sec, up from 1 sec. Additionally, it can now always be used in combat
Because Intercept will be removed I guess this is ideal.
•Thunder Clap now reduces enemy damage done by 10% instead of increasing the time between their attacks by 20%.
If I remember correct there was a post about demo just being an annoyig tool that had to be used and blizzard wanted to remove it. so I guess this is reason that thunderclap will have a change.
•Shield Wall no longer requires Shields.
•Spell Reflection no longer requires Shields.
Now I guess lots of you gonna qq about this, because a good warrior was able to pick up shield which unlocked new stuff for him (shield wall shield reflect), but well I guess this is mainly to make pvp a bit easy on new players.
•Intervene no longer reduces the target's threat
I'm among the few warriors who use intervene for Threat reduction, not that it's always needed but if you get die during bl and get combat ressed it's nice to be able to intervene the highest on threat after taunting. That will be impossible
, Even when I was in offspec I was ready to intervene whoever got to high on threat(if the tank for some reason generated to low amount of threat). But well threat is not that big of a issue but still I like the 10% threat reduction.
•Shield Slam now generates 10 rage, instead of consuming it.
•Revenge is now exclusive to Protection and costs no rage but has a 10 sec cooldown, up from 5 sec.
•Devastate now costs no rage, down from 15, but has a 3 sec cooldown, up from 0.
So I guess this will mean that we will sit idle half the fight waiting for cds.
•Shield Block is now exclusive to Protection and has no cooldown, down from 1 minute, but costs 80 rage, up from 0. It also now increases your chance to block by 25% for the next incoming melee attack instead of for the next 10 seconds.
•Last Stand now has no cooldown, down from 3 minutes, but costs 80 rage, up from 0.
So while sitting idle for our cds we slowly build up rage on white attacks only + shield slam (not dmg taken), once we have 80+ rage we will just pop either of those depending on fight when it's needed.
And wtf big nerf on shield block :/ I saw a nerf coming since hitting unhitable on first tear is simply just stupid. but 25% + chance on blocking one attack is just bad.
I tanked as a warrior since vanilia and now this might start to sound like a qq post, but anyway here I go. I don't really see protection warrior looking fun at all ("then don't play it"), but well the problem is that I want to play proctection warrior but this change on rage/abliities used is just so major and from what I can see nothing good will come out of it.
My question is have I overlooked something? is there something I haven't mentioned that is changed for the better?
PS: sorry for my english