No. Are you?
The combat just isn't built that way. I know we say it so often, it gets annoying, but honestly learning to play your build is so much more important than your actual build.
The lack of trinity comes from forcing flexibility in combat. Trinity doesn't promote team play it forces team dependencies. That is something we really wanted to avoid, and so people will say we got rid of it to get rid of the LFG stuff, but the real reason is because we want people to play TOGETHER, not next to each other...