I was excited about it a couple of years back. I'm out of wait and have been for a long time for that matter. I'll see what it's like when it comes out but I'm not excited about it. I don't really care.
This is how I can not be excited for GW2.
What's the big deal ? (about people not being excited I mean) Glad for you if you are and hope you'll enjoy it when it comes out.
Back on the topic the OP brings up, it occurs to me that people who are good at performing within highly scripted environments, but perhaps lack experience in situations where it is important to actually absorb what is going on around them and then modify their approach to the situation at hand might have trouble with GW2. Someone who feels like that that applies to them might say they are interested in GW2 but don't have much hope for it, etc.
For me it's the lack of updates that have got me less hyped.
Well I really like that GW2 is taking a step back to making people more accountable for their mistakes in combat. Why should it be someone else's job to fix the mistakes of the poorly played? The healer archetype started off as minor support to help negate required damage pressure that made fights more interesting, since then they have degenerated into just fixing other people's mistakes in combat. I think that entire view is wrong, because that makes encounters and combat designed around people always failing in some manner, making it impossible to get it "all right". Removing healers and tanks is useful, it forces people to play smart, it makes pve and pvp combat parallel immensely. If pve and pvp combat parallel, then it makes class balance actually easier, because something that is overpowered in one side is going to overpowered in another, and tinkering with it isn't going to break just one side, it'll break both and force quick corrections.
I'm not saying, "death to support roles" or "I hate healers" I actually love to play support roles, I have always selected support roles in rpgs I play with others. In GW2 I'm going to be playing a support orientated Necro that will focus heavily on controlling enemy actions and boons as well as removing conditions from allies. I'm not fixing anyone's mistakes in that support role, I'm not a dps, tank or healer. The trinity is broken, instead of having heavily defined and unbreakable roles, you have shades of grey, that function more like how real people would act. Which is better for immersion and is more intuitive.
I played a monk as my main in Guild Wars 1. I may have liked collecting bows on my ranger or building up my awesome minion army as a Necromancer, or maybe just solo gruul farming on my warrior to pass the time.
But ultimately, I played a healing monk.
Why would I play a game which has actually said I cannot play the same in GW2 as I could in GW1? Why would I want to play a game which has basically turned around and said "sorry, you cannot play your game." So next time someone says "awww man, you should play GW2 it's awesome" I shall look at them and ask them if the game added healers yet.
I'm thinking he's not talking about game updates. I'm thinking he's referring to updates about the game...from the devs.
I will say there are plenty of people that just post random nonsense that they made up on the spot to insight anger in those that have actually researched the game and seen the cool new features it has to offer. But I don't necessarily think that's what this guy was doing.
The main reason why Im not intrested in GW2 is because they do not plan to have mounts at all. Thats a feature I consider to be essential in the MMORPG game that I play. I do not mean having 500 mounts like WOW. I mean having A mount. And thats that.
Some people do not have 30 minutes a day to walk to an event and walk back to town. Some people may only have an hour to play and would prefer to spend most of that hour doing something other than trying to get from point A to point B and back. I understand they want people to experience the map, but once you have seen every inch of the map 5 times over you probably will get awfully tired of walking past the same trees and rocks just to get where you are going.