Unless there is some of the stat on gear, and there's plenty of it, you can't reduce it lower than 31.5 seconds, and that's only if you max out Trickery at the cost of other trait lines.
---------- Post added 2012-04-25 at 11:36 AM ----------
Yes, because constantly applying Protection, or Regeneration, will be totally ineffective? Smoke Screen is nice and all, but it's so short-term, and it's not like other classes lack similar utility slot skills that are just as effective.
---------- Post added 2012-04-25 at 11:41 AM ----------
Anyways...
I'm still leaning towards something similar to
this build, but I obviously plan to play around with build a lot.
This build is lately looking attractive. Note that 20% reduced CD on Spider Venom means 36 second CD, that Posion stacks in duration, and that the Poison from Spider Venom lasts 6 seconds. Since I traited for it to last 6 strikes, it will stack up to last 36 seconds total. I can also Immobilize my foe for a minimum of 9 seconds, assuming no condition clearing.
And that's not considering how my Expertise effects it.
*does some basic math* so instead of 6 seconds it should last 7.8 per application... and 7.8 times 6 is 46.8. Holy crap, I don't even need the 20% reduced CD. Especially since I might get Expertise on gear, whether I intend to or not. Think I'll go with Sundering Strikes instead (actually, it's a close call between Sundering Strikes vs Improved Venoms, or even Venomous Strength vs Improved Venoms). Too bad I don't have any boon duration for all the Might this build can self-apply.
Neither build would, unfortunately, be very good at supporting the group. I'd be all about damage and control.