Blizzard never learns ... i have to wait 15 minutes for a respawn ....
CYOA comic updated regularly!
http://dovashy.deviantart.com/
Can we get some MLP Bioshock fanfics? :>
do want do want do want do want do want do want do want do want do want do want do want do want do want do want do want do want do want do want do want do want do want do want do want do want do want do want do want do want do want do want do want do want do want do want do want
I don't remember saying I didn't enjoy the game.
I said the ending was PACKED with plotholes, made no sense in context with the rest of the game, gave no indication of what happened to anything after the end and failed to meet the promises given my the developers before launch (not talking about features that couldn't make it discussed a year+ before launch but basic ending context)
Right, it would be giving shamans rejuv. Rejuv is also limited by GCD, but this means you could have riptides rolling on your entire ten man the entire time. That makes bigger chain heals, infinite tidal waves procs, etc. It's not only OP becuase "Roll riptides" it's OP because the synergy that riptide has with the rest of the shaman's spells. Also, this means that you will literally be doing nothing else except rolling riptides on your group if they're not up. AoE Stack? Drop healing rain and roll riptides. Spread out? Roll riptides and toss some GHWs. I suppose on strict tank and spank fights you wouldn't be doing it, but still, this makes shamans druids.
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I know, but this one is just a bad idea. Anyone can see that. It's like a glyph for demo locks that says "Hand of Guldan no longer has a cooldown" or something. I can understand brainstorming ideas and doing crazy stuff to see if it'll work in beta, but this idea is OBVIOUSLY going to get scrapped, and it's a waste of development time.
Streaming FFX right now on this lame and awesome channel at the same time!
http://www.livestream.com/blackbolt92