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  1. #1

    Intellect will no longer increase mana pool in MoP

    "Our current plan for Mists is for Intellect to no longer directly increase the size of player mana pools"

    So basically intellect is going to be the old spell power, and we will be rid of old 'Intellect' stat. Having small mana pool, I guess im gonna miss the feeling of gearing up as a healer!
    "Blizzard is not incompetent or stupid and they are not intentionally screwing you over"

  2. #2
    Wow.. I didn't think they could make leveling as a healer any less appealing.

    Seriously, Cataclysm basically neutered us, everyone's spells got more powerful as they leveled 80-85, but not healers, our spells actually got weaker until we started getting epics.

    Now we'll be getting significantly less mana too?

  3. #3
    Quote Originally Posted by Bytes View Post
    Wow.. I didn't think they could make leveling as a healer any less appealing.

    Seriously, Cataclysm basically neutered us, everyone's spells got more powerful as they leveled 80-85, but not healers, our spells actually got weaker until we started getting epics.

    Now we'll be getting significantly less mana too?
    Already jumping to conclusions that MoP will work on cata mechanics...

    This means that we won't have the big deal of healing becoming exponentially easier between mana pools and healing amount increasing as we gain gear. It also means leveling can be balanced at an easier level without so much fallout at the end.

    Well, this helps make it a mana game even in late tiers, where gear causes quite an issue due to double scaling of regen and mana pool size.
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    This explains a lot.

  4. #4
    The Lightbringer MortalWombat's Avatar
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    Quote Originally Posted by Bytes View Post
    Wow.. I didn't think they could make leveling as a healer any less appealing.

    Seriously, Cataclysm basically neutered us, everyone's spells got more powerful as they leveled 80-85, but not healers, our spells actually got weaker until we started getting epics.

    Now we'll be getting significantly less mana too?
    It could mean that the base mana for healers will just become a lot higher and getting better gear wont effect it. That way you don't have a problem with healers getting too efficient as they get higher ilvl gear.

  5. #5
    Seems like a good way to balance healer mana pools, especially in PVP where currently some healers mana bars don't seem to move anymore. Our disc healer has to try to run out of mana in FL now.

  6. #6
    Interesting that they state this will have nil effect on dps - but smaller pools will require either smoother rng of mana regen procs, or it will have effect - plus any aoe / high mana burn periods will be mana capped in shorter amounts of time than with a scaling pool.

  7. #7
    Quote Originally Posted by rijn dael View Post
    Interesting that they state this will have nil effect on dps - but smaller pools will require either smoother rng of mana regen procs, or it will have effect - plus any aoe / high mana burn periods will be mana capped in shorter amounts of time than with a scaling pool.
    Why do so many people assume they won't make adjustments. This isn't a band-aid fix or whatever. They won't simply make INT stop giving extra mana and call it a day. They have to rebalance each spell, level and most gear to make this work.

  8. #8
    Deleted
    So if they said Attack Power would be removed as a player stat (not from gear, from players), physical damage classes would no longer do any damage?

  9. #9
    Does this mean rez won't cost over half my mana pool? (ret paladin)

  10. #10
    Quote Originally Posted by BoomChickn View Post
    Already jumping to conclusions that MoP will work on cata mechanics...
    Which is a pretty silly notion in and of itself. I mean, is this int change the only thing the OP has heard about MoP?

  11. #11
    Quote Originally Posted by Bytes View Post
    Wow.. I didn't think they could make leveling as a healer any less appealing.

    Seriously, Cataclysm basically neutered us, everyone's spells got more powerful as they leveled 80-85, but not healers, our spells actually got weaker until we started getting epics.

    Now we'll be getting significantly less mana too?
    eh? Every dps player lost dps from 80-85, the stats on your epic 80 gear translated to less hit and crit ratings as your level increased, nothing to do with healers in particular.

    Anyway, as everyone has said this will be nice since we might actually get to a 2nd or 3rd patch in the expansion without every healer having an infinite mana bar. It is going to be a pretty significant change though, having absolutely no way to increase your mana bar from tier 1 blues to final tier epics... I wonder if the spirit regen and class mechanics will be enough to give them the healing they need at higher tiers, both for pvp and pve?

  12. #12
    Just stupid assumptions. It's just a change in how healing gear works. Says nothing of raid difficulty or nerfs or buffs.

  13. #13
    The concept was that instead of having high int and high spirit and gaining infinite mana, you instead have the option of going heavy int, have have lower regen but higher healing, or more spirit for more regen, but lower oomf. with mana being a "threat" for int-heavy healers, and not healing hard enough for spirit heavy healers.

  14. #14
    The Lightbringer
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    Quote Originally Posted by Tenkay View Post
    Just stupid assumptions. It's just a change in how healing gear works.
    Bingo

    /10chars

  15. #15
    Herald of the Titans Maruka's Avatar
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    Its clearly to make it easy to balance healer mana pools for later tiers, where it gets hard to force healers to OOM because of gear inflation.

  16. #16
    Quote Originally Posted by Bombkirby View Post
    Why do so many people assume they won't make adjustments. This isn't a band-aid fix or whatever. They won't simply make INT stop giving extra mana and call it a day. They have to rebalance each spell, level and most gear to make this work.
    Sure, they might reduce the cost of spells, but either mana becomes irrelevent to dps, or this has impact. At present it takes aoe-dot'ing upwards of half a dozen targets to cap out mana. Compared to when we first hit 85, and a single target pull required mana management. That is fine, if there is no point to a mana bar, why bother having one at all?

    I said it can't have nil effect - either they will go too far trivialising mana costs for dps, or we will be perpetually stuck somewhere where mana is significant part of how we play.

  17. #17
    All they've said is that intellect will no longer increase your mana pool. How do we know that's the whole story?

  18. #18
    Quote Originally Posted by StationaryHawk View Post
    All they've said is that intellect will no longer increase your mana pool. How do we know that's the whole story?
    We dont, people just like making assumptions.


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  19. #19
    Mechagnome ZaneBusby's Avatar
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    I'm more interested in what this is going to do to Arcane mages to be honest.

  20. #20
    while we're at it make agi give energy, however make all abilities energy cost scale proportionally to the total energy.. thereby nothing truly happenening

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