Originally Posted by
Hockeyhacker
Honestly the main thing is dynamic events that look done right, its not the first game that has done dynamic content, but it looks like it may be the first to polish it out to where it feels natural and has a sense of progression or regression. But I don't think you are using the word revolutionary right.
1. Its nice but not revolutionary, GW1 was the exact same and that came out seven years ago, so not really any thing revolutionary about that.
2. Again nice, and the teaming structure may be something not done before, but massive seige battles are not new so only revolutionary part about that is bringing server community together and not the actual WvWvW itself.
3. Subjective and again nothing new, Mario 64 looked awesome for its time, any game on Game Gear looked awesome for its time, but its still subjective.
4. Again not revolutionary but a nice feature none the less.
5. Ill give you the world progression part as being right in a MMO setting, not revolutionary to gaming, but is to the genre.
6. Subjective, and again not revolutionary.
7. Again subjective and not really revolutionary.
8. Umm your statement itself states that even you don't think thats revolutionary.
9. Again not revolutionary to games, but not used often in the MMO market, though not to the scale of GW2 there was several things you could dodge roll away from to avoid damage in DCUO, yes projectiles where homing, but like I said not to the scale of GW2 but not nonexistent even in the MMO market.
10. Again not revolutionary to gaming and not brand new to MMOs either ToR already did this, yes its fairly new but its not revolutionary anymore (maybe was for MMOs at the start of development so Ill give you a 1/2 point for that) is the point.
11. That is in no means revolutionary and also not necessarily a good thing (not bad either but not good). You have been able (and almost forced to if you don't have friends playing with you) to level from 1 to level cap in WoW solo since mid TBC when they removed elites from the open world. ToR is also very much a single player game in the same sense of being able to play through your entire story to cap solo. The problem with this model is that it normally means making the content so easy that the dumbest of people can handle it which means people who want a challenge and know what they are doing can just faceroll the content. But it does look like the model here promotes more group play without forcing it with the side kicking system you shouldn't get as many "ghost town" zones because everyone is on their main and they have no reason to go to that level zone.
12. If you reword that to saying "You don't get penalized for helping others" I would agree that may be the right term in that case, and by that I mean If person A "tags" world boss x in most (if not all) MMOs so far you and your group just stand there and laugh when he dies and then once the mob untags you go attack it so that your group can get the loot, while as here you don't have to wait and let the person die to get rewards of loot and money for killing world boss x, you jump in right away.
The definition of revolutionary is "pertaining to, characterized by, or of the nature of a revolution, or a sudden, complete, or marked change", which most of your points are not. Had you broken down your points from just "(misuse) of revolutionary" and "promising" to "revolutionary" "high selling point" and "promising" it would have been better taken. Flashy graphics is not revolutionary because if that where the case then every game made since the text based games would be considered revolutionary because at the time any game is released someone somewhere thinks that they are flashy graphics for the time.