His stun stick used to not remove all other traps around it, making 8 seconds 5 man stun possible, huehuehue. Now it's just a shadow of its old utility. And still, it depends on how you are going to play. To defend against 5 man pushes - sure, it's great thing to level right after suicide, but if enemy supports roams a lot, you want to
get more levels in mines (because they wreck supports, one-two mines will be enough for any pre 6 level character to piss its pants and forget about ganking anyone). Also remember - mines damage structures, both allied and enemy. If i start seeing Techies who mine his own turrets to "defend it from creeps" i'll start сука блять днище ебаное again. To those who don't get it, yes, mines procced of enemy creeps near your tower will damage your tower and vice versa, placing a mine near enemy tower always deals damage to it because if mine is killed it still blows up. Land mine and Suicide is mixed damage skills, don't overestimate its damage in late game. Considering mixed damage thingy, the longer you are in the game, the less effective your "damage" skills is going to be. Finishing 60 minute games without Aghs, from my experience, is impossible, because without it, you, effectively, have only stun stick in your arsenal (land mines take too long time to stack them up, same goes for remote mines, and with long games there is more chances that enemy will get Gem making your mines almost useless against players (tho, still good against creeps and to destroy enemy structures)), so in teamfight you can use it as stun stick from Orcs in WC3, when enemy engages at your army (team, important location), drop it and they either have to change location in next 4 seconds, our eat a 4 seconds stun
This hero is all about map awareness and mind games, if you want to improve it, you should try him out
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Good luck 1v1 3k health Pudge with Pipe and 10 armour. It will take like, 20 mines? Basically, as soon as enemy team gets Pipe, their high-armour target can just ignore your mines (they can effectively reduce damage from them to 50%), mixed damage sucks