Feign death + disengage + camo, it'd be like some form of vanish on a way shorter cd.
Feign death + disengage + camo, it'd be like some form of vanish on a way shorter cd.
Just imagine doing opening on a unsuspecting undergeared 100k-geared player with a Aimed shot+chimera shot combo.
Oh the joy I will have.
- The Hunter's Creed -
"This is my pet. There are many others like him, but this one is mine. He is my best friend. He is my life. I must master him as I master my life.
My pet, without me, is useless. Without my pet, I am useless."
Was just poking around through the database and found a few more:
Glyph of mirrored blades - presumable should do exactly what the current talent does (thought I had seen this one on the main page earlier, not there now)
Glyph of expel harm - no idea, but has potential
- The Hunter's Creed -
"This is my pet. There are many others like him, but this one is mine. He is my best friend. He is my life. I must master him as I master my life.
My pet, without me, is useless. Without my pet, I am useless."
Mend pet glyph down to only 10% increase, that makes me nervous hope theres something in there to compensate for the large drop in healing on pet. Am glad to see the increase to healing on Chimera though. Coming from a purely soloing stand point.
Binding Arrow + Explosive trap
c-c-c-c-combo breaker
I dont think any of the mage gyphs are copies of current glyphs or talents. A lot of the other classes glyphs have some give and take like more damage + longer cooldown but mages have deep freeze off GCD, free ice lance cleave, more fingers of frost charges. They will probably be changed to be less powerful versions of the same glyphs but will still have obvious PvE use for a majority of situations. Our glyphs are so far very PvP based or good on trash. Of course Marked for Death seems almost mandatory right now.
Yes, but let me ask you this.. and try to answer with out rose tinted glasses like hunters always get when they see new stuff. Is it really fair that hunters yet again have to use two of their abilities to make a talent/glyph viable.. because how far are you really going to get moving at 50% speed over 6 seconds. Now you could use aspect of the cheetah but then if you get caught you are either gonna get dazed or locked out of your aspects for 4 seconds. Please be more critical of these new glyphs and not OMFGSOAMAZING.
I was wondering if your pet stops attacking when you pop camo to "vanish." Or even if you do. This would make it even more clunky to use since you would have to stop attacking before using your get out of trouble ability.
The 4 sec aspect lockout on the cheetah glyph is a little expensive. Maybe if it just put a cd on the aspect of the cheetah itself.
Glyph of Pathfinding: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 8%, and increases your speed while mounted by 10%. The mounted movement speed increase does not stack with other effects.
Would be more useful since you could at least get farther before being dazed and switching back to a dps aspect(while dazed).
If you're stealthed, they can't see you. It's not going to be like the current system where they'll have an idea where you are. Seeing as how Hunters also have Detect Stealth, you should be able to see them before they see you. Also seeing as how Aspects are off GCD, it'd go something like this, "See stealthy>Scatter Shot + Aspect Swap>Flare>Blast his face off".