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  1. #61
    Dragons aren't super-effective against its own type? That's going to confuse the shit out of me. D:

    But oh man, I'm so excited for this! Going to be so much fuuuuun

  2. #62
    Water types seem to be OP as they are good against 2 types and only weak against water and humanoids, from what we can see so far they are the only type "super-effective" against 2 types although if weaknesses are anything to go by humanoids will be given bonus damage against 2 types also.

    hopefully they balance them by having the bonus damage halved.

  3. #63
    Quote Originally Posted by evilgnomey View Post
    Water types seem to be OP as they are good against 2 types and only weak against water and humanoids, from what we can see so far they are the only type "super-effective" against 2 types although if weaknesses are anything to go by humanoids will be given bonus damage against 2 types also.

    hopefully they balance them by having the bonus damage halved.
    Yeah I noticed that too. Might just be an error because they excluded Undead and just added their "Super Effective" to a random type. Water in this case.

  4. #64
    And you can play against NPC's? I just know Garrosh and Voljin are into pokemon big time.

  5. #65
    The Lightbringer Bluesftw's Avatar
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    Quote Originally Posted by Henrietta R Hippo View Post
    And you can play against NPC's? I just know Garrosh and Voljin are into pokemon big time.
    thats how siege of orgrimmar will conclude , you will have to beat garrosh in pokemon battle xD

  6. #66
    Quote Originally Posted by Henrietta R Hippo View Post
    And you can play against NPC's? I just know Garrosh and Voljin are into pokemon big time.
    There's meant to be "masters" of certain types of pets that you can face to try and get a new ability for your pets.

  7. #67
    Deleted
    Quote Originally Posted by mvallas View Post
    They talked about socketing gems in them - but I'm SERIOUSLY hoping they don't do that. Not only do I not want to spend too much time min-maxing and buying gems for these guys... but Jewelcrafters already make enough money without YET ANOTHER market being handed to them on a silver platter. Already they're getting a Jewelcrafting Mount in MoP...
    I do NOT want to know where I have to put the gem to socket my bunny D:

  8. #68
    Quote Originally Posted by Valleera View Post
    I do NOT want to know where I have to put the gem to socket my bunny D:
    they would most likely go in the gear you put on it :P

  9. #69
    Quote Originally Posted by Bluesftw View Post
    thats how siege of orgrimmar will conclude , you will have to beat garrosh in pokemon battle xD
    oh boy garrosh really have been doing something nasty......

    cant wait for this so excited for online poke...i mean pet battle
    http://oce.op.gg/summoner/userName=dw+soul+roc in oceanic now Lol

    5172-1206-0622 pokemon FC Lets Battle!!

  10. #70
    Id love for them to add the chance to battle different NPC's i wanna challange Garrosh to a battle.

    They could add an element like Triple Triad (FF8) where you get to pick a pet from then if you win. Could be a way of adding new pets to the game.

  11. #71
    I am Murloc! Tomana's Avatar
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    This looks even better than I imagined. Can't wait to try it out
    MMO player
    WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-

  12. #72
    wild pet locations (source: Doobjanka - http://www.warcraftpets.com/communit...hp?f=3&t=176):

    Wild Pets in zones: (There don't appear to be any in Kalimdor yet.) * signifies a wild pet unique to that zone.

    Blasted Lands:
    Fire Beetle
    Spider
    *Adder
    Scorpion

    Swamp of Sorrows:
    Water Snake
    Toad
    Parrot
    Moccasin
    *Swamp Moth
    Huge Toad

    Duskwood:
    Black Rat
    Rat Snake
    Roach
    Mouse
    Skunk
    *Dusk Spiderling

    Westfall:
    Snake
    Prairie Dog
    Mouse
    *Tiny Harvester (Fulbrow's Pumpkin Farm)
    Shore Crab

    Elwynn Forest:
    Small Frog
    Squirrel
    Rabbit
    Fawn
    *Black Sheep

    Burning Steppes:
    Lava Crab
    Lava Beetle
    Cockroach
    Scorpion
    *Ash Viper

    Badlands:
    *Spiky Lizard
    Rattlesnake
    *Stripe-tailed Scorpion
    *Gold Beetle
    King Snake
    Black Rat

    Searing Gorge:
    *Ash Spiderling
    Fire Beetle
    Lava Crab
    *Molten Hatchling

    Dun Morogh:
    *Snow Cub
    *Alpine Hare
    Tiny Ram

    Wetlands:
    Squirrel
    *Mountain Skunk
    Black Rat
    Mouse
    Cockroach
    Water Snake
    Toad
    Tiny Bog beast

    (Nothing in Twilight Highlands)

    Arathi Highlands:
    Rat
    Prairie Dog
    *Grasslands Cottontail

    Hillsbrad Foothills:
    Deer
    Rabbit
    *Red-tailed Chipmunk
    Toad
    Huge Toad
    Maggot
    *Infested Bear Cub
    Spider

    Silverpine Forest and Tirisfal Glade
    Nothing yet

    Western Plaguelands:
    Squirrel
    Deer
    Rabbit
    Black Rat

    Eastern Plaguelands:
    *Festering Maggot
    Bat
    *Infected Squirrel
    *Infected Deer
    Black Rat

    Northern Stranglethorn:
    Tree Boas
    Parrots
    Pollies (green and yellow macaws)

    Deadwind Pass:
    Restless Shadelings

    Added to original post.

  13. #73
    Mind if I roll need? xskarma's Avatar
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    Quote Originally Posted by evilgnomey View Post

    Deadwind Pass:
    Restless Shadelings

    Oooh those sound cool, I'll take one for my spooky Halloween team, please

  14. #74
    Now that they've added pet types they have a whole new mechanic to balance lol. Might be more fun for us though.

  15. #75
    shouldn't be too hard to balance the types, you just do bonus or less damage against certain types.

  16. #76
    Mind if I roll need? xskarma's Avatar
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    Hmm just realised that those wild pets will be the different types too. So ideally I'd want to have leveled a counter type for each sort out there. So 10 types, one each. I'd have to make my main team, and then 3 more teams of 3 to get 12 trained pets to cover all classes. Doing it by teams to make it easier to level the different pets, and not have to change tactics all the time or have odd weaknesses againts certain teams. Just make sure you have some basic coverage in each team and then make sure that the pets within one team don't get to far away from each other in terms of level. Fool proof plan! Though that's a lot of pets to level

  17. #77
    Engineering would be a good prof to make pet items. Expensive as hell to level because there's almost nothing worth selling from that profession.

  18. #78
    no demon pets yet?
    Warlorcs of Draenorc made me quit. You can't have my stuff.

  19. #79
    From my topic, but more relevant here: http://www.mmo-champion.com/threads/...-Gameplay-Info
    Quote Originally Posted by DrBla View Post
    I've been sitting on this info for a few days now and the info hasn't been pushed so... enjoy.
    Images at the bottom.


    Looking at the Pet Battles UI Code, seems like all rendering is done on the UI not in the game world or shadow battle world.

    General Pet Battles Info
    Pets
    You can name your pet. (Blizzcon Info?)
    Strengths/Weaknesses (Blizzcon Info)
    You can have 3 pets max in battle.
    Max 6 abilities per pet
    Wild Pets (MoP Info Dump)

    Abilities
    Things called Traps.
    Buffs/Debuffs

    Pet Journal
    Pet Journal is a PokeDex with Listings for Pets you have not collected (Wild Only)
    Pet Journal has a Search & Filter by Type, no endless scrolling to find your Level 20 Worpletinger
    Favorite Pet List (NYI)
    Find Battle, dungeon finder for Pet Battles?
    Changing pet abilities is a simple Drag and Drop in the Pet Journal

    Gameplay
    Each battle has an opening sequence, like pokemon.
    Turns are time based, and skippable
    Your 2 inactive pets sit on the sideline, and you can see your opponent's pets on the sideline.
    Catch button, for Wild Pets
    Forfeit button

    Pet Stats
    Health
    Attack
    Defense
    Speed
    2 Weaknesses (Magical / Critter)
    2 Resistances (Magical / Critter)
    6 Abilities

    API Stuff
    Raw Pet Info
    local speciesID, customName, level, xp, maxXp, displayID, name, icon, petType, creatureID = C_PetJournal.GetPetInfoByPetID(petID);

    Favorite Pet List (NYI)
    --TODO: Add favorite checking. Needs Gameplay
    pet.favorite:Hide();



    PetBattleHUD.blp


    PetJournal.blp


    UI Images:
    Signature not acceptable (e.g. to boring), read http://www.mmo-champion.com/general-...nt-signatures/ - Regards, Dudeman

  20. #80
    Quote Originally Posted by Valleera View Post
    I do NOT want to know where I have to put the gem to socket my bunny D:
    The same place TM's go....

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