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  1. #41
    Quote Originally Posted by VincentWolf View Post
    THAT'S THE WHOLE FRAKIN POINT OF IT!!! geez get it into this head of yours, many ppl do NOT want to sit at fleet looking for group, many ppl do not want to yell "lf tank/healer", many ppl can't care less about other ppl, they JUST. WANT. TO. PLAY. THE. DAMN. GAME!!!
    I'm sorry I sound a bit emo, but I'm SO sick and tired of those ppl who think that we should be FORCED to group up the oldschool manual way. I'm not friendly person, I don't care about other people, I don't want to make a good impression. In fact, if you fail in my warzone/flashpoint and cost us a game/make us wipe, you'll hear about it from me in details.
    I wanna just play a game and other ppl are just tools to complete it, to get to the top. And lfg tool is PERFECT for it.
    I log in, I queue for a flashpoint. I play meanwhile at some other planet, doing dailies or something, I get queue, I complete flashpoint. That's it. Nice and fun.
    Without lfg tool few select most social ppl will find each other, get into one guild maybe and do those flashpoint for their pleasure, while majority will be left behind without ability/will to find a group manual way. I don't see how this is good for the game overall. With crosserver lfg tool we can get into party without any trouble fast and nice.
    I completely agree. I enjoy mmo's because playing with humans is far more interesting gameplay wise than playing with bots. That doesn't mean I want to socialise with or have to 'be happy, make friends' to get a group and play the damn game.

    I played counter-strike for years where you log on get into a game and play. I never talked to anyone. I played age of empires games online and never spent anytime talking to anyone there either. Same with diablo 2, same with pretty much every game that has multiplayer in it but isn't a mmo. The experience was better because it was with people but there was no 'socialise to play' crap tacked on.

    Don't tell me to go play a single player game because I don't want to socialise in a mmo. Socialising is part of a mmo and lots of people enjoy it. It is not the key distinguishing feature that should define how everyone plays, however.

  2. #42
    Dreadlord Vexies's Avatar
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    That's a hard thing to predict. They could and should imo make rep more attractive to play but to say it something they should have seen coming is a bit different. Mind you we had 201 in rep fleet tonight on fat man. People are rerolling reps, it's just a matter of time before it levels itself out a bit more.
    I think its a matter of time before it balances itself. I know we made a pub alt guild just for PVP and PVE on Empire side. Most Empire folks get sick to death of Hutt ball and so that seems reason enough to reroll just to do something else pvp wise.

    As for the looking for group tool.. I have mixed feelings on it. However in the end I concede to its necessity simply because in the end it will keep the game more active and people playing. Its same server so that's a initial plus and as far as wait time its at least better than spamming trade. I personally believe in getting a good guild to do your groups but.. that's a whole other topic and not always plausible for everyone's alts, play times and what not.
    Last edited by Vexies; 2012-03-28 at 01:03 PM.

  3. #43
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    Cross server warzones are also coming - I have mixed feelings about this. Whilst the queues at certain times can be a bit annoying, I kind of like playing against people I recognise from the opposing faction, you get to know names and players that way, where as with cross server it'll pretty much be a bunch of randoms everytime.

  4. #44
    Quote Originally Posted by VincentWolf View Post
    THAT'S THE WHOLE FRAKIN POINT OF IT!!! geez get it into this head of yours, many ppl do NOT want to sit at fleet looking for group, many ppl do not want to yell "lf tank/healer", many ppl can't care less about other ppl, they JUST. WANT. TO. PLAY. THE. DAMN. GAME!!!
    I'm sorry I sound a bit emo, but I'm SO sick and tired of those ppl who think that we should be FORCED to group up the oldschool manual way. I'm not friendly person, I don't care about other people, I don't want to make a good impression. In fact, if you fail in my warzone/flashpoint and cost us a game/make us wipe, you'll hear about it from me in details.
    I wanna just play a game and other ppl are just tools to complete it, to get to the top. And lfg tool is PERFECT for it.
    I log in, I queue for a flashpoint. I play meanwhile at some other planet, doing dailies or something, I get queue, I complete flashpoint. That's it. Nice and fun.
    Without lfg tool few select most social ppl will find each other, get into one guild maybe and do those flashpoint for their pleasure, while majority will be left behind without ability/will to find a group manual way. I don't see how this is good for the game overall. With crosserver lfg tool we can get into party without any trouble fast and nice.
    You sound a bit EMO.
    You also ignore that once this system is implemented it is becoming mandatory for the others, those that love chatting and interacting to use it.

  5. #45
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    Quote Originally Posted by VincentWolf View Post
    THAT'S THE WHOLE FRAKIN POINT OF IT!!! geez get it into this head of yours, many ppl do NOT want to sit at fleet looking for group, many ppl do not want to yell "lf tank/healer", many ppl can't care less about other ppl, they JUST. WANT. TO. PLAY. THE. DAMN. GAME!!!
    I'm sorry I sound a bit emo, but I'm SO sick and tired of those ppl who think that we should be FORCED to group up the oldschool manual way. I'm not friendly person, I don't care about other people, I don't want to make a good impression. In fact, if you fail in my warzone/flashpoint and cost us a game/make us wipe, you'll hear about it from me in details.
    I wanna just play a game and other ppl are just tools to complete it, to get to the top. And lfg tool is PERFECT for it.
    I log in, I queue for a flashpoint. I play meanwhile at some other planet, doing dailies or something, I get queue, I complete flashpoint. That's it. Nice and fun.
    Without lfg tool few select most social ppl will find each other, get into one guild maybe and do those flashpoint for their pleasure, while majority will be left behind without ability/will to find a group manual way. I don't see how this is good for the game overall. With crosserver lfg tool we can get into party without any trouble fast and nice.
    MMOs are social games. They require regular interaction with other people. I'm sorry you can't wrap your head around that, but it's the truth. Maybe you should find another genre to play.

    Other players are just "tools" to you? This is exactly the kind of player/attitude we're trying to filter OUT. It's fine if you want to be a Lone Ranger, but you won't be doing it in dungeon content where communication isn't optional, it's required.

    Bioware devs are on board with this, so get used to it or go play something else.
    Last edited by Profyrion; 2012-03-28 at 01:49 PM.
    ^ The above should be taken with two grains of salt and a fistful of "chill the F* out".

  6. #46
    Quote Originally Posted by Nezera View Post
    I completely agree. I enjoy mmo's because playing with humans is far more interesting gameplay wise than playing with bots. That doesn't mean I want to socialise with or have to 'be happy, make friends' to get a group and play the damn game.

    I played counter-strike for years where you log on get into a game and play. I never talked to anyone. I played age of empires games online and never spent anytime talking to anyone there either. Same with diablo 2, same with pretty much every game that has multiplayer in it but isn't a mmo. The experience was better because it was with people but there was no 'socialise to play' crap tacked on.

    Don't tell me to go play a single player game because I don't want to socialise in a mmo. Socialising is part of a mmo and lots of people enjoy it. It is not the key distinguishing feature that should define how everyone plays, however.
    This ^

    What people do not seem to realise is that for an mmo to be successful in today's market it needs to cater for the millions that will be playing it. Those hardcore gamers are a dying breed and today most people simply do not have the time to sit around for an hour trying to form a group. BioWare are a business with the sole aim of making money, as long as they get subscriptions they don't care, just like Blizzard. So they will implement features that those casual gamers want or guess what, those casuals gamers cancel their subscriptions.

    Times are a changing, whether you like it or not.

  7. #47
    Quote Originally Posted by Nestoras View Post
    You sound a bit EMO.
    You also ignore that once this system is implemented it is becoming mandatory for the others, those that love chatting and interacting to use it.

    I hear Aol still has chat rooms

    And I agree about not caring about other players. I have a guild of friends that have been playing together for years. Those are the only people I care about. I socialize with them.

    I tend to find 1 out of 10 players out of guild that are actually competent at the game (as easy at it already is).

    Why would I want to socialize with people that I have to play 3x as hard to accomplish something for?
    Last edited by woodydave44; 2012-03-28 at 02:02 PM.

  8. #48
    Quote Originally Posted by Lore Lord View Post
    This attitude expresses everything that is wrong with today's mmos. mmos are social games, if you don't want to socialize go play a single player game.
    There are much more enjoyable ways to socialize than spamming trade. Really, the problem with this game is that it's single player, essentially, as everything is instanced and you barely see other people while leveling, and the only socializing is, well, that.

  9. #49
    Quote Originally Posted by Tyrven View Post
    Super easy fix for players to do while they wait on BW. Have ppl join a /fp, /ops or /lfg channel and spam away. The custome channels are universal so you can hit ppl everywhere. This seems to be catching on more and more with lower pop servers. Just need the bigger onesto catch up and everybody can find their own groups.
    But then they can't be lazy and antisocial by just waiting to be ported to the FP and run it silent as if the three other players are NPC's.

    Quote Originally Posted by VincentWolf View Post
    But see, in wow by far most ppl using this lfg tool. So that means they like it. They prefer it. They.. Or rather, we, mostly solo players, become majority. And without lfg tool we're forced to play by old rules that we dislike.
    People use it because it's the only viable way to group, humans are lazy by nature so if people like the tool or or not has nothing to do with the majority using it, I used it when I played WoW and despised it with a passion. You say that you are forced to play by old rules that you dislike but seem to have no issue with forcing others to play by your new and "improved" rules.

    Quote Originally Posted by VincentWolf View Post
    The day when developers realise to focus more on solo players is not far away. I personally can't wait for it to finally come.
    It has already come, the game is called World of Warcraft, and no not trollin', as a player since vanilla that has played the game in most different environments you can think of be it hardcore to ultra casual, I can say it has done a full turn to cater to the solo player, the casual guy with less than an hour to play per sitting and the less skillfully inclined. The only "hardcore" content left is heroic raiding for about 8-10 weeks, after that it's handed down through nerfs to keep the rest of the player base happy for a couple of months extra.

  10. #50
    High Overlord Rufcat's Avatar
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    Quote Originally Posted by Forsedar View Post
    I don't understand the need for a dungeon finder. Seriously. Everything you essentially need is on fleet minus one or two things. Therefore, you will be spending the majority of your time on fleet looking for a group if a group is what you need. So if someone wants to group up with someone, they are on the fleet meeting someone. That is how you meet new people, make new friends, join a new guild, etc. A Dungeon Finder is just a button press and you sit there waiting for it to give you a group- you join said group and just go through the instance without talking to anyone or any interaction at all. I don't like the idea of a Dungeon Finder being implemented.

    Sure I liked the quick way to get to an instance without having to spend 10 minutes flying there... but since everything is on fleet in TOR, there is no other need.
    The only thing wrong about relying on the people on the Fleet, is that you're restricted to only the people on the Fleet. Would be nice to be able to do dailies on Belsavis/Ilum and queue up for a FP, instead of doing one or the other.

  11. #51
    Quote Originally Posted by Alyssa View Post
    the casual guy with less than an hour to play per sitting
    Indeed. I suggest that everyone who thinks sitting together in a group for an hour typing the usual shit about how hard it is to find healers is amazingly social try stepping out of the house and experimenting with real life socializing. You may find yourself deciding that what you've been thinking of as an amazing social experience is actually not that amazing or social at all.

  12. #52
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    Quote Originally Posted by VincentWolf View Post
    THAT'S THE WHOLE FRAKIN POINT OF IT!!! geez get it into this head of yours, many ppl do NOT want to sit at fleet looking for group, many ppl do not want to yell "lf tank/healer", many ppl can't care less about other ppl, they JUST. WANT. TO. PLAY. THE. DAMN. GAME!!!
    I'm sorry I sound a bit emo, but I'm SO sick and tired of those ppl who think that we should be FORCED to group up the oldschool manual way. I'm not friendly person, I don't care about other people, I don't want to make a good impression. In fact, if you fail in my warzone/flashpoint and cost us a game/make us wipe, you'll hear about it from me in details.
    I wanna just play a game and other ppl are just tools to complete it, to get to the top. And lfg tool is PERFECT for it.
    I log in, I queue for a flashpoint. I play meanwhile at some other planet, doing dailies or something, I get queue, I complete flashpoint. That's it. Nice and fun.
    Without lfg tool few select most social ppl will find each other, get into one guild maybe and do those flashpoint for their pleasure, while majority will be left behind without ability/will to find a group manual way. I don't see how this is good for the game overall. With crosserver lfg tool we can get into party without any trouble fast and nice.
    You sound far more hostile than people ought to on a forum such as this. I think your case is a valid one without the acidity.
    Naftc, "Hunters are the cheapest class in game and when played right are more deadly than a train plowing through a field of bunnies covered in napalm"

  13. #53
    At this point I believe server mergers would be much more beneficial than a LFG tool.

    This game will die unless something is done about empty/overfull servers. LFG is just a convienence.

  14. #54
    Quote Originally Posted by Forsedar View Post
    Orrrr just be patient and wait for more people to come to the game. Its been like a whole 3 months and already has nearing 2 million subscribers. Yeah I do agree somewhat that there were too many servers at release, but in all fairness its better to have room to accommodate everyone than none at all. Imagine if every server had queues. People would be complaining that there aren't enough servers. Developers just can't win in the gaming industry.
    TOR HAD nearing 2 million subs....back during their quarterly report which just so happened to fall in the month after release. Since then, I've watched servers drop from heavy to standard with about 15 East Coast servers that are ALWAYS light. Not just during the day or late at night, these servers are Light when I log in at about 7-8 pm any day of the week. I've seen screenshots of fleets with 15 people on them at 6, 7, or 8 pm. That is bad and should be remedied. They can open new servers if they need to do so, but as of now, they don't. They need less servers to bolster the populations.

    And you're under the assumption that some people who reside on a dead server are going to stick around long enough for people to come to the game. You're ALSO under the assumption that a player is going to choose to go to a Light server as opposed to one that says "Heavy", "Very Heavy", or "Full". Believe it or not, when it comes to MMOs, most people like to play on servers that have more people as opposed to less. There's a reason why several players have chosen to reroll to Fatman, Zakkeg Beast, or the Harbinger.

    ---------- Post added 2012-03-28 at 12:05 PM ----------

    Quote Originally Posted by Tidders View Post
    Cross server warzones are also coming - I have mixed feelings about this. Whilst the queues at certain times can be a bit annoying, I kind of like playing against people I recognise from the opposing faction, you get to know names and players that way, where as with cross server it'll pretty much be a bunch of randoms everytime.
    The way I read it, I thought it was just for Ranked WZs. Of course, most people will probably queue up for Ranked WZs.

  15. #55
    Quote Originally Posted by Lord Bale View Post
    Bad move by Bioware in my opinion.
    I've leveled 4 50s, and on none of them have I been through every Flashpoint while leveling.

    Adding a FP-Finding tool would free up people to leave the Fleet, go out, level on a planet, while the tool is finding a group. I just love people's arguments against LFFP things: "What's wrong with asking in chat on fleet to get a group?" coupled with "If it's implemented people will just sit around the Fleet waiting for Queue to pop." I mean, do they actually hear themselves? Currently the only way to get a group for a flashpoint if you don't have friends/guildmates (at the right level or of the right roles) is to SIT IN FLEET and spam general chat. If an LFFP tool were added it would enable people to queue, leave fleet, do class/planet story for w/e, do dailies, hunt data-crons or whatever.

  16. #56
    Quote Originally Posted by Alyssa View Post


    It has already come, the game is called World of Warcraft, and no not trollin', as a player since vanilla that has played the game in most different environments you can think of be it hardcore to ultra casual, I can say it has done a full turn to cater to the solo player, the casual guy with less than an hour to play per sitting and the less skillfully inclined. The only "hardcore" content left is heroic raiding for about 8-10 weeks, after that it's handed down through nerfs to keep the rest of the player base happy for a couple of months extra.

    You do realize that SWTOR is 80% solo focused? You only ever have to group for Flashpoints and raids...if you chose to do them.

  17. #57
    Quote Originally Posted by Nestoras View Post
    You sound a bit EMO.
    You also ignore that once this system is implemented it is becoming mandatory for the others, those that love chatting and interacting to use it.
    Nothing is stopping those people from chatting and interacting for reasons other than making a group. This argument boggles my mind. The people who make it seem to think that the only reason to chat/interact is to form groups.

  18. #58
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    Quote Originally Posted by woodydave44 View Post
    You do realize that SWTOR is 80% solo focused? You only ever have to group for Flashpoints and raids...if you chose to do them.
    This is true of many other MMOs out there. The argument that TOR is a solo game, as opposed to an MMO, when compared to other MMOs really doesn't make any sense. In WoW, for instance, a player can level the entire way up to max level and have zero interaction with anyone else. Realistically, there is almost no reason to group with anyone for anything other than raids or battlegrounds much like what you say about OPs and FPs.

    Sure, in both WoW and ToR, you can group up for group quests or do dungeons. There is literally no difference from one to the other in the leveling process other than the addition of dialogue in ToR.

  19. #59
    Quote Originally Posted by Nestoras View Post
    You sound a bit EMO.
    You also ignore that once this system is implemented it is becoming mandatory for the others, those that love chatting and interacting to use it.
    Does the tool prevent you from being able to type out words in a group? No? Didn't think so, you can still chat and interact with the other players while using the tool, the implementation of a LFG system won't stop you from being able to do that so please stop thinking it will.

  20. #60
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    Quote Originally Posted by Dakia View Post
    This is true of many other MMOs out there. The argument that TOR is a solo game, as opposed to an MMO, when compared to other MMOs really doesn't make any sense. In WoW, for instance, a player can level the entire way up to max level and have zero interaction with anyone else. Realistically, there is almost no reason to group with anyone for anything other than raids or battlegrounds much like what you say about OPs and FPs.
    Dakia is quite right, all MMOs these days have the "solo friendly" leveling system. Even a game like Rift where you CAN group up for Rift Sealing doesn't necessarily mean you have to group up. And usually they are automatically put into a group and you don't hear much talking going on between the people and then they leave.

    SWTOR has just as good a reason to group up as you level (Heroic Zones) as Classic WoW did (Elite Quests) or Rift/Warhammer did. (Rifts/Public Quests)

    To say that TOR is MORE solo oriented does seem to baffle me a bit.
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