The topic says it all.
I posted this a while back, but thought now that we have a dedicated forum for Diablo 3 it would be prudent to post it here again... and I'm adding a bonus poll to it as well!
I've been perusing the forums for a while now - and am actually kind-of shocked to see how many people are going to be playing Diablo 3 with the determination to play it for "Competitive PVP".
As I wrote in another forum - this has me concerned greatly for the future of Diablo 3.
Now, before I get started, let me say that I know and am fully aware that Blizzard has stated before that their intention is to introduce Arena into Diablo 3 solely as a means for showing off your gear to see if you could "take on" others.
...but, just like World of Warcraft's mass majority has caused major changes in the game designer's core philosophy, my worry is what happens if a large vocal group starts complaining about PVP balance and the same happens in Diablo 3?
My intent in going into Diablo 3 is to leave behind one of the very worst elements I always detested from World of Warcraft - and that is the adjustment of gear and/or class abilities for PVP balance and abuse-prevention. Thusly my PVE experience is lessened due to PVP people complaining about gear/abilities.
What if the "competitive PVP crowd" starts complaining that Barbarian's Whirlwind is way to OP, or that the Monk's shadow dance prevents striking them via AoE while phasing, or that the Demon Hunter has too many ranged attacks that will not allow Barbarians to get near them?
What if the "Competitive PVP crowd" complains about the one guy who bought the amazing legendary sword off the $AH is sweeping up their self-deluded created "competition"!?
When I see a legendary item in World of Warcraft... it is only legendary for one reason - slightly higher stats and a proc effect.
In other non-PVP oriented MMOs - legendary weapons are, well, LEGENDARY! They would do massive damage and have even more massive insane additional effects (like, a strike that chain-hits every nearby enemy!) that would be GREATLY OP in a PVP situation.
When I look at Everquest 2 and see players with area-of-effect crowd control spells while having TWO full-combat familiar pets at their side - I look back at WoW and ask myself "Why do we not have these cool things?"
The Answer is simple: PVP nerf balancing.
I really really REALLY hope Blizzard does actually stick to their guns on D3 and ONLY adjust things for PVE. I am a bit worried though that they may cave in if enough PVP monkeys start howling at them to change things.
They do change their philosophy to suit the "needs of the majority" after all...
What say you all?