Originally Posted by
Korgoth
"Please enlighten me what is so phenomenal about the current Arms rotation and what is so garbage about the beta one? Is it the extra filler between MS that makes the difference?"
The live system never runs out of something to hit, abilities flow one into the other quickly, it never makes you watch random proccing buffs, and utilizes one Rage dump in HS. Every ability costs rage yet you use an ability at least every GCD, with HS added on top. LTTS was annoyance in pvp, but once stacked in PVE it didnt really matter.
The Beta system from my experience is slow, annoying, abilities build rage now but you are always running low if you want to actually attack every GCD. It's stupidly random with the TFB heroic strike procs, and annoyingly complicated because of them. There is no flow to it, it never feels like your gaining momentum with it, but rather its constantly jarring.
-TFB needs to lose the proc. Its stupid, its annoying, it forces us to watch buffs instead of playing.
-Slam needs to be a rage builder, not a consumer. We should never ever ever have an empty GCD, the rotation should be setup so the 3 main attacks fill every GCD, and Heroic Strike is used to turn rage into damage added on top.
-C Smash needs to be deleted as there is 0 chance of warriors being a tier 1 pvp class again while being held back by it. If PVE damage is balanced, then warriors in PVP will have less damage then other classes due to C Smash an integral part of our PVE rotation being nerfed in PVP. And its not like we have CC to fall back on. Put 100% arp on Slam, and buff MS to 300+% weapon damage like Obliterate.
-Execute needs a significant CD so that our damage isn't calculated based on a PVE Boss's last 20% of health. I'd put it at 30s, but making it do a huge chunk, like 100% of player health pre damage reduction (remember what armor and resil takes away before you type something stupid).