I'm left to wonder why they removed Recup out of our rotation just to compensate for the loss with something else. You want lots of finishers, why remove one then?
I'm also somewhat disappointed by the fact that they didn't take this opportunity to finally streamline and simplify the spec so it wouldn't have such a steep learning curve. Recup into SnD was a wonderful idea. Had they stayed with the original "SnD>Rupture>Evis"-rotation the spec would be so much more accessible and user friendly. Rather unfortunate they opt to go the other way around; "We're removing the only finisher that both boosts survivability and damage, and replacing it with a system that's not just gonna force you to chose between either your survivability or your damage in pvp, but also annihilating your target swapping in general."
So much for Sub becoming something other than a niche dps-spec for gimmicky fights.
Last edited by mmoc0d3e61e7f2; 2012-05-10 at 08:09 PM.
But they haven't!
That's my point. The rotation remains the same, just less PvP friendly.
-Right now we have 3 finishers and 1 rolling free dot in Rupture. One of the finishers being Recuperate gives us quite a bit of self-sustain while increasing our DPS.
-The MOP rotation consists of 3 finishers, no self-sustain, and incredibly bad target swapping.
Essentially, they've removed the one thing that was FREE and substituted it with the Sanguinary Veins change, which every rogue seems to agree is one of the most unwelcome ideas since HFB. If they were aiming for simplification, they missed by a mile!
I'd assume it was because Recuperate granting health AND energy return was too much of a good thing for the (relatively) low cost of a single finisher. I think the idea is to force the decision between a defensive (Recup - health) and offensive (SnD - energy) use of the combo points. Was this necessary? That remains to be seen.
rogues buff? not if every other class has a say in it
Isnt 10% of infinite still infinite?
i dont think they will ever change rupture in any way because it takes time and energy to do it .....
the ultimate answer's to all rogue issues :
-Rogues might still be dealing with the changes to combo points {2014}
Even if they don't change the damage. I wouldn't mind to be able to refresh the damn thing before it fell off. Please begone the days of "A more powerful spell is active".
i dont understand why people like daniel bryan so much. hes not that great of a wrestler. his matches are dull.
No, that's just it. Right now the only reason Subtlety uses Rupture is because of the Serrated Blades talent. In MoP Beta Serrated Blades is gone. Rupture does not auto-refresh, so that's why Ghostcrawler was saying that Rogues would just not use Rupture even as Subtlety if they could just use Hemorrhage's bleed to trigger Sanguinary Vein.
However they want Subtlety to be a spec that uses its finishers because that's just how they want to design it. Basically, he was admitting that Rupture's damage is just too low for that, which EVERYONE should know by now.
I also hope this helps explain to that one guy earlier that was confused about Ghostcrawler saying "multiple finishers" for Subtlety. With a non auto-refreshing Rupture, Subtlety uses 3 finishers which is more than Assassination (Rupture, Envenom) or Combat (Slice and Dice, Eviscerate). I agree it may feel a little silly at first because on Live Subtlety also uses 3 finishers, but I think it just feels better to be using a 3rd damage finisher rather than a healing finisher for potential damage (which seems a little overpowered in PVP and just feels stupid in PVE).
Keep in mind Rupture's duration in Beta is much higher. It's 24 seconds for each spec at 5 Combo Points, going down by 4 secs per point, which means its 1P duration is the same as Live, but its 5P duration is 8 seconds longer than Live and 4 seconds longer than Live Glyphed.
Last edited by Senka; 2012-05-18 at 06:55 AM.
Eviscerate had damage and AP scaling increased by 45%.
Rupture had damage and AP scaling increased by 45%.
Shiv no longer awards 0 combo points.
Sinister Strike had damage and bonus damage increased by 50%.
Assassination
Dispatch had damage and bonus damage increased by 55%.
Envenom had damage and AP scaling increased by 48%.
Mutilate had damage and bonus damage increased by 54%.
Combat
Revealing Strike had damage increased by 60%.
there you have it be happy with this changes ....
the ultimate answer's to all rogue issues :
-Rogues might still be dealing with the changes to combo points {2014}
We all know that is never going to make it to live.
It is just to good to be true.