1. #1

    How does Passive Magic Find autoprogress as I playing a spec for long?

    So I heard that if you keep the same spells all trough the game, you automatically gain more Magic Find somehow?

    I don't understand this. If I like to change around on my spells a lot I "miss out" on magic gain? If I change runes all the time, do I "miss out" then too?

  2. #2
    Stood in the Fire Aurinax's Avatar
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    I highly doubt the spells you choose have any correlation with your MF %.

    I haven't heard anything like that.
    Playing Path of Exile and Guild Wars 2

  3. #3
    High Overlord
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    He's talking about the Nepahlim Valor buff that you can only get at level 60 I believe. It builds as you kill elite/champion packs, and resets if you change a skill/rune.

  4. #4
    Stood in the Fire Aurinax's Avatar
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    oh i see

    10char
    Playing Path of Exile and Guild Wars 2

  5. #5
    Originally Posted by Blizzard Entertainment
    We’re working hard on balancing and testing Diablo III, and one of the major components is making sure that the end game experience is fun and exciting. We’d like to share a few of our goals for end game:

    We have an enormous number of skill build combinations, and we want a lot of those skill builds to be viable and interesting
    While there are millions of skill builds available to players, we don’t want players swapping skills regularly to beat specific encounters as they come up
    We don’t want repeatedly running specific three-minute chunks of the game to be the most efficient way to acquire gear for your character
    While a three-minute run shouldn’t be the most efficient, we also don’t want you to feel like it’s a two-hour commitment every time you sit down to play
    Bosses should still feel worth killing


    Nephalem Valor is one of the major new systems in Diablo III and it kicks in at level 60. Keep in mind that this is still in testing and we’re still working out the details. Here’s how it currently works internally: Rare and Champion packs already have great loot on them. By killing a Rare or Champion pack, not only do you get their loot, but you’ll also receive a buff granting you increased magic find and gold find. However, if you change a skill, skill rune, passive, or leave the game, the buff disappears. As an extra reward, if you kill a boss while this buff is active, you’ll receive extra loot drops from that boss.

    The exact amount of magic find and gold find provided by the buff is still being reviewed, as is the amount of extra loot you get from a boss while the buff is active. We’re also playing around with whether or not the buff stacks, what the duration should be, and whether or not it should persist through death. We want to make sure the buff is strong enough to make staying in your current game more rewarding than creating a new game. At the same time, if the buff is too strong, it risks making shorter play sessions feel not worthwhile.

    We expect this system will encourage players to stick with a skill build of their choice, select an area of the game they enjoy, and sweep it for rare and champion packs on their way to a boss, finishing off a run with a boss that’ll be worth killing. If you wanted a shorter play session you could be done at that point, but if you have more time, the path of least resistance would ideally be to stay in the same game and make your way towards the next boss.
    source: http://us.battle.net/d3/en/forum/topic/4241234476

    check the part about Nephalem Valor. I think that is what you wanted to know
    WoW characters that need/deserve to get killed/punished/otherwise removed from the story: Tirion(dead now), Thrall, Malfurion, Sylvanas(soon?), Jaina, Tyrande

  6. #6
    So, ONLY gear with "magic find" is affecting magic find?

  7. #7
    Yeah, you can change spells all you want man, once you're lvl 60 you get a "rampage" type buff that resets if yuo change spells . . . nothing to worry about
    Quote Originally Posted by Kaleredar View Post
    Nah nah, see... I live by one simple creed: You might catch more flies with honey, but to catch honeys you gotta be fly.

  8. #8
    Quote Originally Posted by MiiiMiii View Post
    So, ONLY gear with "magic find" is affecting magic find?
    Until you hit level 60, the only way to get additional magic find is via gear or shrines of fortune that add +25% MF (and +25% GF [Gold Find] too!).

    When playing in multiplayer games, ALL players MF is combined into one large pile and then divided evenly.

    So player A has 20% MF, player B has 10% MF and player C has 30% MF. Combined, that's 60% MF, so all 3 players get 20% MF. IMO that style is kinda dumb because it encourages players who stack MF to NOT play with their friends, and people who DON'T stack MF just leech from their friends.
    Still wondering why I play this game.
    I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.

  9. #9
    Pit Lord philefluxx's Avatar
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    Quote Originally Posted by Dragon9870 View Post
    Until you hit level 60, the only way to get additional magic find is via gear or shrines of fortune that add +25% MF (and +25% GF [Gold Find] too!).

    When playing in multiplayer games, ALL players MF is combined into one large pile and then divided evenly.

    So player A has 20% MF, player B has 10% MF and player C has 30% MF. Combined, that's 60% MF, so all 3 players get 20% MF. IMO that style is kinda dumb because it encourages players who stack MF to NOT play with their friends, and people who DON'T stack MF just leech from their friends.
    Ill have to find the blue post but its not quite like that. Everyone's MF is combined yes, but there is still a priority based on who has the highest MF.

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