Originally Posted by
azzgunther
I recommend movement keys being ESDF. I'd also disagree that keyboard turning never has a place: once in a while, during movement, I want to select a specific target with the mouse. Having the ability to turn with my left hand during this process is valuable to me. Make your own decision on the value of that.
My keybinding concepts:
-Generally spells that you'll need to use while moving should be on your mouse.
-From the home position ESDF I find that T,V,G,Z,A and Q are the easiest buttons to access (W and R as well, should you choose not to use them for turning). That means those are where your important spells with low cooldowns go. You could even make a 1-6 list of which buttons are easiest and put your 1-6 most important spells on those.
-I like to use Tab and Cap Lock (use a little hack called Sharp Keys to turn off the Cap Lock function and change it to a different button. For me, Cap Lock being pressed = O) for enhancement abilities: Troll berserking, Synapse Springs, Rocket Belt on my mage. Avenging Wrath on my Paladin. Archangel form on my Priest.
-I use Shift+button for big cooldown abilities (aka abilities you don't want to accidentally activate). Shift-G for Evocation, Shift-Mouse Back Button for Ice Block, Shift Y for Invisibility, Shift-Q for Ring of Frost, etc.
-I find that accuracy is difficult using the 1-6 buttons and am always surprised that people use those. Especially on such a mobile class; it seems really strange that you'd transition from movement to a button way up there when you could put abilities right by the movement keys or on the mouse. For me those buttons are useful for temporary stuff like mounts and /tar macros.