I lol'd so hard when I saw minky2 almost immediately after ban
I'm well aware how envenom works, the logs I've done on my 85 evis as sub is 26% of my dmg envenom is 16% yes it increases poison procs. But I think its fair to finisher dmg is a big part of sub now which was my point to who I was replying to. At 90 the combo gen as all specs is terrible so finishers overall dmg is next nothing.
The problem with beta assassin is its much much slower at building cp's its to hard to say if it will be worth waiting on another mutilate at 4cp's. If it turns out to not be worth it Anticipation will be mostly useless as that is spec that would get the most out of it.
My only complaint while leveling is that the healing poisons don't scare very well. Early on they were OP but by 87 they weren't even noticeable. Seeing as its a loss in dmg I would expect it to be a noticeable at least while leveling. I like the new shadow dagger thing though. Hopefully it fixes that annoying minute gap in the combat rotation where you are doing nothing while waiting for cds to come back.
Sorry I wasn't trying to make it sound like you had no idea what you were talking about, it was more for the sake of future discussion and people who like quoting my post in a month or 4. But I realize I did make it sound a little bit patronizing.
I suppose only time will tell whether Anticipation is worth it or not.
It is relevant because your offhand procs poisons as well. Both your weapons (main and offhand) have a chance to proc either type of poison. A slower offhand is still going to equal less poison damage in the end.
Rogues are not fine but who cares? It's not the first time that rogues start with broken talents and mechanics at the beginning of an expansion. The problems will eventually get band aid fixed with the coming content patches, maybe 5.1 or 5.2. Like in WotLK or in Cata. Here is a very good read how rogues are at level 90 at the moment: http://us.battle.net/wow/en/forum/topic/5638004892
P.S.: Don't wait or expect any big changes in the beta, there aren't any. They are at the stage where they are balancing the numbers, the talent change and mechanics phase is over.
What I don't get is how the outrage and utter disgust towards the new talent trees from damn near everyone in the Rogue community is simply getting overlooked. If anything resembling these trees goes live Rogues will of course be the least played class yet again.
After looking at the spell animation changes posted on the news of MMO-C it makes this even more depressing. Tentacles, arcane "storms", etc. but we get a red cloud for our AoE, great!
We need more people posting on the beta forums, the number of hunter threads is ridiculous and they just happen to get the most tweaks and fixes in every patch, the squeakiest wheel gets the most oil and we need to do a lot more squeaking. Post in threads like these that aren't qq fests and accurately and concisely describe the problems we have: http://us.battle.net/wow/en/forum/topic/5568803681
Yeah Blizz will not admit it but the squeaky wheel will receive the most grease. :P
I also agree that whining is counter productive, but I think that is a byproduct of frustration as some beta testers have been giving back feedback for a while. Still, can't lose your composure or else Blizz will tune you out.
From my view the 90 talents can be ordinary if the rest of the tree was strong. Basically, some portion of the Rogue talent tree are prime for improvement. Also more differences between the specs other than DPS cool downs would be ideal.
Last edited by Mafic; 2012-06-04 at 12:45 PM.
Rogues are OP and have allways been that since day one. Rogues are the only class in the game that can counter&Kill other classes in 1vs1.Thus making them the only unbalanced class in the game,pvp wise. No other class have such a toolbox filled with:Stuns,CC,Damagemitigation,Escapes and on top of that,insane burstdamage,but wait, it doesnt stop there, they also have a OP selfheal with talents. So f--k all you who complains about rogues "are in a bad state bla bla blaaaaaaa! I need to say it again, its the most unbalanced class in the game and they need a huge nerf to either damageoutput or some of their stuns removed.Finnaly,it doesnt mather what anyone of you reply to me...everyone knows rogues are a big damn joke in pvp,nuff said!
I know I love how people are crying about OP rogues bla bla but the thread is about mechanics and gameplay...
Blizz could take some hints from the initiative system for thief in GW2. Or just stack CPs on rogue instead of target. That's my main gripe... and mostly the "choices" we are given in talent tree's which are just skills that we already had and now have to choose between them or skills that should be baseline but nope they're talents lol have fun deciding what to use... what a joke
Yeah, we're choosing what skill we want to lose.
Assassination live is already not too exciting for me because I depend totally on mutilate (high energy cost) to get CPs and boring offensive CDs and I'm not a fan of combat because it's SS spam, but at least I'm pressing buttons.