So my question to those of you who have played the beta is if there is a collision detection in pvp or if you can just run through enemys, i realy hope there is one
So my question to those of you who have played the beta is if there is a collision detection in pvp or if you can just run through enemys, i realy hope there is one
You can run through enemies and friendlies. However, you can not run through your currently targeted enemy. I can't remember if it's the same in PvE though, but I know for sure that in PvP you can not run through your targeted enemy.
It seemed like there was collision detection ONLY with the player I was targeting. Maybe even only targeted enemies. Definitely encountered this in PvE, and I actually found it to be immensely useful. No more accidentally standing in the center of a mob and wondering if I'm facing the right way.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
You can still dodge through your target despite collision. Good to know.
"Questions are for those seeking answers. Those who have answers are those who have asked questions." -Mike R. (Malthurius)
Yeah, collision detection was a bit lacking, IMO. I thought it was decent in GW1, but I guess they wanted something different.
I wasn't aware of any collision detection between players in PvP. I know people could walk in front of a spell you cast n some1 else and eat it but I guess I never actually tried to walk through somebody. Even if the effect is slight that's still a good bit of information to know.
"Haters give me balance, every Kyle's got a Cartman." -George Watsky
Might have had to do with WvW. Its one thing to handle colision with 15 targets at a time. There's alot more to deal with when its a hundred or more at a time. Then agian it sure would have been nice to use a wall of bodies to prevent reinforcements from sneaking through the teleporter at keeps.
Who is John Galt?
So you as a melee while having a guy targeted can stab some face while constantly running into him and then detarget and dodge right through? That's sounds really broken.
You can't run through currently targeted enemy? So if it's a giant dragon of some sort, can I climb on its head?
There is no body collision, but there is projectile collision ! And it's great !
For exemple, you can literally intercept an arrow (or firebolt) that was for somebody else
That's enough for me.
http://wiki.guildwars2.com/wiki/Projectile
True. If enemy targets you, you can hide behind friendly player and he will intercept all ranged attacks against you.
Btw, player-to-player collision:
http://www.youtube.com/watch?v=fCEMrTWL8gk
I for one am glad theres no collision detection with the exception of target.
Now i'm kinda disapointed by this, there is a whole level of skill which will get lost by no collision detection in pvp, you just cant hide behind a heavy armored buddy if the enemy just can run through him and hit you.