Originally Posted by
probert
Was having a long chat with friends in vent the other night, and we got to talking about how the tables have turned a bit in terms of WoW influencing Rift's design -- and now its vice versa.
This isn't a WoW is better than Rift or Rift is better than WoW thread -- this is more about how as an industry, games influence each other. MUDs influenced Ultima Online, which was superceded by Everquest, which was superceded by WoW in an iterative fashion. There's been lots of MMOs in the past few years, and I think as an industry things are maturing greatly. Its more about concurrent development rather than franchise replacement.
Rift inherited a ton of MMO fundamentals introduced by WoW over the years. This doesn't mean that Rift is a copy of WoW; it means that Rift incorporates innovations and mechanics and functionality that have been proven to work in other MMOs. But lately I'm seeing Rift returning the favour to WoW... tons of features and enhancements to WoW were seen first in Rift (or at least Rift popularized them).
Thought I'd start a list here, and if I've missed anything people can volunteer other ideas.
Inherited in WoW currently
- Items in bags are highlighted when newly deposited
- Bag search function
- Guild finder
Coming in WoW Mists of Pandaria
- Challenge mode dungeons
- Scenarios (aka Blizzards' version of instanced Rift invasions/world events)
- Area of Effect looting
- Account wide achievements
- New Valley of Power map is inspired by Black Garden Warfront (e.g. hold the shard to gain points, it delivers increasing damage to the carrier)
I am not so familiar with Rift end game 20 man raiding, but I understand that some boss encounters in Hammerknell have influenced some of the raid designs in Firelands and Dragon Soul. Not sure if anyone can expand upon this?