I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Really interesting thing about that post is this;
i'd rather play with a pretentious dick who does 3857369373967397982797282795 dps than the most polite person in the world who does 0.0000000000000001 dps.
Because GW2 is purposefully designed so we don't have to play with that DPS all-star.
NO ADDON = FAIR GAMEPLAY
Look WoW with DBM, the game is so easy because of that
Is the boss dead? yep
Is everyone alive? Yep
You are all good.
See, there we go.
Or the alternative:
Did you pull 15squillion dps? no,
you suck.
But I was ccing the adds, ressing you 10 times when you fail to move from fir..
you suck
then I took control of the turret to take down the shield so you could dps as if its up you were doing zero dmg
you still suck
but.
15squillion dps is what a noob pulls...you suck...
extreme I know, but sadly its what we've all seen.
Also, I will never understand perfering to play with pillocks rather than nice people just over numbers. I've found that with nice people, even if they are not very good, the group atmosphere is much nicer, people stick round longer, and generally you can clear stuff if you talk and explain things, and people appreciate it. Alternatively, that pillock pulling high dps will drop group in a second if it wipes, will not care about anyone else, will probably ninja loot just for lolz and if he needs to go will ninja pull and wipe you just for kicks.
Last edited by mmoc4e3ce29075; 2012-08-06 at 07:31 PM.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
lold?
cuz m'uru and kael'thas pre-nerf were easy encounters :')
gw2 may be designed so you dont need to bring "the best" dps ... but bringing someone who actually knows what buttons to press over someone who doesnt will both a) make a run smoother and b) make a run faster, whether it's enjoyable? for me if i have to do something i want it to be done as fast as possible with as little hiccups as possible (with the exclusion of maybe ... 2 or 3 things ...). that's me tho, people may like the masochistic cutting of their wrists when they walk into an earth elementalist who thinks he can do as much dps as a fire elementalist :')
I know exactly how to use combat parsers to analyse performance, and whilst it has a place in wow or Rift or similar MMOs, its not needed or particularly useful in GW2.
The DPS healing and survival numbers (mitigation, avoidance, resistances) are needed to be tracked in wow type setups as the trinity means fights have to be structured around requireing a certain amount of dps, a certain amount of healing and for tanks to be able to survive a certain amount of incomming dps and a max hit size. Thats the only way to balance fights set up around the trinity model. And we've all seen how it goes horribly wrong such as in wrath in wow where it got to the point in TOC where incomming dmg had to be so large because of holy paladin heal scaling that tanks got instagibbed on Beasts if two hits landed at the same time. So yes in order to meet requirements like that you need to monitor performance and only take people who measure up (unfortunatly that leads to only taking people who far exceed teh requirements to ensure a smooth run), and only allows for certain optimal builds to put that required performance out.
GW2 is not like that, if does not matter how tough I am if I cant dodge or have enough utility skills to keep myself alive. My dps does not matter in a fight as an absolute number as aggro is random, and you cant control up time or even opportunities to use certain skills and abilities. Esp as lots of abilities are dual use.
Yes I can do more dps than the next player, but the next player may be more useful because of utility skills not related to dmg...but a dps obsession ignores that.
Its making important what you can measure, rather than measuring whats important.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Nah. See, I actually properly use the tools in WoW. However, in WoW, with the holy trinity, you know X will be tanking, Y will be healing, and Z will be dpsing, making the comparison easier. Yes, there are other things to look at, and I look at them when needed, but...and this is where knowing your group is important. A dps might be putting out offheals (if they're able to), if they notice either that it's needed or that someone else isn't pulling their weight (which I guess goes back to, it's needed). Shit does happen, yes, but usually (not always) dps will do damage, tanks will hold threat, and healers will heal.
In reality, meters don't matter unless something goes wrong (or if you're personally looking to improve even if all went well); people just don't use them properly. And no combat parser will show that X kited Y for Z duration. If you're lucky you'll see uptime for buffs/debuffs, but unless you're using WoL or equivalent, you won't see if that uptime was at times that it was actually most important.
The point is, in GW2 there's no need for any but personal combat parsers, to help you improve.
yes, someone who knows what buttons to press.
Unfortunatly you assume thats to do with dps. In GW2 its more about reaction to events, using utilities at the right time, and so on, not about pure dps numbers.
Dps is whats easy to measure, its not whats most important. Unfortunatly what is important is impossible to measure on a meter and can only be judged by playing with people.
your casual smug superiority is quite unbecomming and is not helping you make your point, You seam to assume that everyone who thinks dps is not the right thing to measure is happy to be a scrub, thats not true. We just think that dps is not what is important, and that performance in this game needs to be judged against another metric.
telling people that disagree with you that they are medicore and whatever is not exactly making you look good, its making you look like one of those players everyone rolls their eyes at when they stipulate that people need DWhc achv to go on a firelands fun run.....I'm sure you are not actually like that, but thats how you are comming across right now.
You're assuming that people like me measure DPS and only DPS. You're so focused on DPS, when measuring DPS barely factors into it at all. That's why I think the way I do about you. There is no single metric for performance. Not in GW2, and also not in WoW. Never has been, never will, and those that believe otherwise are the ones the elitists talk about with such condescension.
You're also assuming that "combat meter" is "How much DPS are you doing?" when it encompasses every possible measurable piece of information from combat.
Last edited by DrakeWurrum; 2012-08-06 at 08:08 PM.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
'kay. Replace the Guardian with a Rifle warrior and have the target's RNG not pick me as often for things I personally have to respond to.
Personal improvement is nice and something we should always be striving for. But you can't really quantify a group's cohesiveness, particularly in such a controlled-chaos environment.
~Former Priest/Guild Wars 2 Moderator~
Now TESTING: ArcheAge (Alpha)
Now PLAYING: MonoRed Burn (MtG Standard)
Twitter: @KelestiMMO come say hi!
~When you speak, I hear silence. Every word a defiance~
There is a kind of rage timer. Your life bar.
As I said earlier, the damage output & conditions in serious PVE exceed the ability to deal with them. Can not win a battle of attrition in the majority of cases. You must burn targets with the same degree of importance and efficacy as damage avoidance, support and CC application.
actually you seam obsessed with dps from your earlier posts, my position has always been that there are many more important things to measure.
I'm also aware a dps meter measures more than dps, if it makes you feel better subsitute hps, tps, Idps, int, shi, B/Dut, or whatever you want for dps...its stil the same point.