Originally Posted by
evertonbelmontt
My character sims haste and mastery almost equal in single target light movement fights.
Picture council heroic on progression (what should matter to us). If you can't maintain the same amount of uptime that a single target movement fight sims, you are losing dps, right? In some intermissions you have 5 targets up at once, managing DoT's on all of them is optimal.
If you lose uptime from MG/DS, mastery increases in value a lot, contrary to haste. (Don't believe me? Try simming light movement and heavy movement)
At least this is what simcraft shows to me.
Long story short: as long as you don't stack mastery to the point of neglecting breakpoints (preferable go for the 9778 at least) mastery pulls ahead the less uptime you can have on targets.