Duplicated dot damage from MG takes its numbers from the dot itself, not current SP.
http://www.worldoflogs.com/reports/l...rdwrkjzn1/log/
Duplicated dot damage from MG takes its numbers from the dot itself, not current SP.
http://www.worldoflogs.com/reports/l...rdwrkjzn1/log/
Last edited by Khadjid; 2012-10-26 at 03:05 PM.
EDIT: NVM the following part, if above poster is right, I just suck at reading the combat log ingame.
From a quick test on the dummies, with no procs active, only my weapon with windsong, the shadow dots from MG seem to automatically update with the mastery proc for instance, and only last as long as the proc lasts. What's very interesting is that it seems the shadowdots update automatically with a Mastery buff for instance, even while our normal dots aren't refreshed to take advantage of it.
Someone should probably cross check this, cause I'm not the best at reading combat log in game, but this seems very clear from what I tried. I only tried with Corruption and the weapon proc on a dummy, though, but it should work in other situations too.
Last edited by xskarma; 2012-10-26 at 02:54 PM.
I was using Jade Spirit enchant on the test, so I only had intellect procs to check. I'd have to make a new test to check if it works differently with mastery than intellect, don't have any other weapons atm though, and not gonna waste the Jade Spirit enchant for that test.
You say it isn't hard to keep track of buffed dots. With affliction, I'm always thinking ahead, and I often find it hard to think backwards as well. I don't know - maybe I have the memory of a fish but sometimes I think 'was it this round of dots that had DS on them or the round before?'
I wouldn't bother. If it works for 1 proc it works fro them all I presume.
It's just really hard to keep track of when buffs set in and what you exactly did from just the ingame combat log. WIth your results you can plainly see what's going on, while my "results" were more educated guess work then anything else. I should refrain from getting involved in shit like this, but I find it too interesting not to try and get answers myself Lesson learnt though, I'm not even going to try and get involved with theorycrafting again, I'll just wait for smarter people to get the relevant answers.
But even from incorrect theories we gain much knowledge. If you say something that someone thinks to be false then they would probably go and test to make sure they're right and then show you how they're right. If no one was ever to say something questionable or flat out wrong, then maybe these small details wouldn't be worked out for certain.
I noticed that under some haste values dot durations are longer than their base durations. Are there formulas that can calculate durations?
Maybe there is some magic haste amount thet makes all three dots as long as possible, allowing us to refresh dots less frequently and squeeze more MG ticks. Not sure if damage increase, but worth investigating.
Edit: Nevermind, found the formula. If I have not made any mistakes, magic numbers are 3022, 5288 and 9065. Numbers smaller than those have significantly lower total durations, numbers larger than those have slightly lower durations. Rounded durations:
Haste: 3022
Total duration: 57.87
Agony: 24.27
Corr: 18.67
Ua: 14.93
Haste: 9065
Total:57.65
Agony: 24.71
Corr: 18.12
Ua: 14.82
Haste: 5288
Total:56.89
Agony: 24.89
Corr: 17.78
Ua: 14.22
Numbers for our current haste caps:
Haste: 4198
Total:56.40
Agony: 23.65
Corr: 18.19
Ua: 14.56
Haste: 4717
Total:55.78
Agony: 23.39
Corr: 17.99
Ua: 14.39
Last edited by Ridcully; 2012-10-27 at 10:15 AM.
I have to say that seems a bit odd, because the haste plateau I've seen the biggest DPS increase from getting to is the 6637 rating for the extra UA tick (and Agony just before that). I've been thinking most of that has been coming from the extended duration of the dots rather than the extra ticks, since the SimCraft model is using Pandemic in the same way we are (starting to refresh at <50% rather than as close to 0% as possible).
I would be grateful if you could make some sort of chart/graph for different haste values and their duration so we can get a better outline with the duration and # of ticks added together.
Oh, this is pretty interesting. If I'm not misunderstanding this I think you need a bigger sample. You have to add ALL haste plateaus from 0-10000 or it will look like we might be wasting haste because when dots are faster more globals will be used to refresh them.
Edit: You should add MG as well.
Last edited by Bonkura; 2012-10-27 at 02:37 PM.
Ingame testing shows that is not right. 4723 base + 12k worth of haste from DS, still only 4 MG ticks.
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yeah, lol, you're right. I don't use any addon to track MG ticks so I haven't thought much about it. I get 4 ticks from being naked, in 15.64% haste and when using DS. Is this something that has been changed or is that chart just unreliable? I mean I'd rather not keep using it as a reference if there's false statements with it.
The haste calculations on the chart are correct, the author just isn't aware that MG doesn't add ticks. If MG would add ticks, those breakpoints would be correct.
No idea
Breakpoints do not mach, but there might be some rounding involved and my chart might be wrong.
Overall it does not seem that it is possible to benefit from extended dot durations right now. But tier or two later, G-point (HA!) on my chart might be reachable without sacrificing anything.
Last edited by Ridcully; 2012-10-27 at 03:24 PM.
Remember that many of the haste points are under DS/Bloodlust, not to mention raid haste.
There seem to be some rounding errors in your calculations - whenever I try to replicate Keldion's Haste Spreadsheet that always trips me up. Anyways, here are your values on the left and Keldion's on the right (taken from the top row of each where there's no haste buffs etc.) But I think overall your graph doesn't line up because it's modeling no buffs. Our Haste thresholds under buffs should correspond to dot duration increases.
1763 - Agony 13 - 1783
5288 - Agony 14 - 5320
8813 - Agony 15 - 8845
2350 - Corruption 10 - 2367
7050 - Corruption 11 - 7078
3022 - UA 8 - 3040
9065 - UA 9 - 9094
Last edited by Rustjive; 2012-10-27 at 05:41 PM.
What do you guys think about refreshing dots with fel flame when you get procs? Should we be sb:ss when we get our int procs or do we manually re-apply them? Like in a scenario in which my Relic of Yu'lon procs, should I manually reapply dots, then right before it expires sb:ss? And what happens if I do sb:ss right before it expires and right after it runs out my Lightweave procs.. Any help would greatly be appreciated <3
I think Fel Flame serves a purpose if you either have more than half of the duration left on UA+Corr or if you can't refresh both fast enough because of (incoming) movement which will make you to lose either of them. Remember that it doesn't refresh Agony. Most of the times I find myself refresh one dot at a time between MG's whenever I don't have Haunt on my target. Be careful with how you use SB:SS or it can become a very bad habit by using it too often.