*sigh* I'm getting tired of stating that GW2 was trying to be the end game raid experience, but players who hyped it made it seem that way and many bought into the hype. Read my first post.
*sigh* I'm getting tired of stating that GW2 was trying to be the end game raid experience, but players who hyped it made it seem that way and many bought into the hype. Read my first post.
Last edited by Morrowind; 2012-08-28 at 04:30 PM.
Fact of the matter is, if you enjoy raiding, you shouldn't quit WoW/Rift/SWTOR and come to GW2 expecting raiding. That doesn't mean you won't enjoy GW2 fun - it just means you won't get raiding out of it.
You might, as a raider, like me, enjoy what DEs offer. Enjoy what dungeons offer. Enjoy WvWvW. Enjoy Elite DEs with the big bad bosses.
But nothing here will give you exclusive large-group E-PEEN-waving content.
Last edited by DrakeWurrum; 2012-08-28 at 04:29 PM.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Last edited by Morrowind; 2012-08-28 at 04:34 PM.
I think people are right that GW2 doesn't have raiding end-game, and that's fine for now. But, on the longer term horizon it does seem to neglect a fairly sizable portion of players who do enjoy slaying eDargons. I like dynamic events, and explorable dungeons seem interesting as well. But, the underlying thing that's missing from every RPG and MMO fantasy game I've ever played is in fact getting more powerful through leveling and/or gear acquisition. Justifiably, a level cap exists - it's just not practical to have infinite leveling. However, some sort of gear progression would make sense where you can get upgrades. The concept exists in the leveling as it is in the game today; completing content yields rewards which is often gear. You use that gear, along with leveling, to become more powerful and move into new areas. I like a lot of what Anet has done, but gear/character progression has been a staple since Ultima and FFI, and likely even further. An end-game premised on vanity items is a bold move and not likely to pan out.
your posts are so biased, it's sickening to read them. You are biggest GW2 fanboy on this forum, for you even shit with ANet logo would be golden.
People have opinions, there's no need to insult them over it and call then "fanboys". Please be respectful of other posters. Infracted. -Edge
Last edited by Edge-; 2012-08-28 at 04:49 PM.
How is it biased to tell you that you should be playing both games, instead of trying to replace raiding with GW2?
If you love raiding exactly as it's designed in another game, then go raid in that game. GW2 doesn't have it. If you love raiding specifically because you love killing bosses, and don't care about any of the other details, then you probably don't have to worry about it.
For the record, and I've said this hundreds of times to people who get their panties in a twist from me sharing objective information that simply doesn't bash the game, just as I've stated my opinions on this hundreds of times in hundreds of threads: I hate the story telling - it's just talking heads. I hate how cliche the story writing is. I hate how limited the portrayal of your character is. I hate tiered traits. I hate the WvW imbalance. I would fucking love to have some form of raids, besides just Expo dungeons.
You're the one running around with the opinion that no raiding means no end game, which is simply, objectively, untrue.
If you can't discuss this without insulting people, don't post at all.
Last edited by DrakeWurrum; 2012-08-28 at 04:44 PM.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
You may not have explicitly stated it, but you quoted fangless only to say "very true" and he said that no raiding means no end game.
It's also completely untrue that raiders won't find their fix in GW2, but I'm a raider, and I found my fix in GW2. Other players in this thread have come along, saying that they've raided for 7 years, whereas I've only raided for 5, and they found their fix in this game, while also playing other games for raiding.
You can't tell other people what they will and will not like, it's just... silly.
Last edited by DrakeWurrum; 2012-08-28 at 04:46 PM.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
No. I do not hate WoW and everything associated with it. I most definitely still consider myself a raider, because I freaking love raiding. I only quit because I'm tired of the simple fact that guild drama comes hand in hand with it, and I'm sick of dealing with the kind of people in WoW who love raiding.
Stop being so biased as to make assumptions about me.
---------- Post added 2012-08-28 at 11:51 AM ----------
He said it right there. There's a reason he's saying "there isn't going to be any"
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
The clear problem I find the OP is having is that they believe stats are what makes gear appealing in the traditional MMO like WoW, Rift, and SW:TOR. This is incorrect. What makes the gear appealing is that it is easily identifiable as "superior" because of the stats. Whenever we get together en masse, it is common for us to try and distinguish ourselves from the crowd and, often, we want to be recognized as "superior" than the base.
Guild Wars 2 offers the same thing however, since its not in the same format as everything else, people naturally refuse to recognize this. If you were to spend the time necessary to obtain dungeon specific gear, legendary weapons, etc. you will still be noticed and you will still be distinguishing yourself. If stat-heavy gear is the "carrot-on-the-stick" of the traditional MMO, the cosmetic and stat tweaked gear in GW2 is the "apple-on-the-rod". It's really the same thing if you take the time to consider it.
The other problem I find is the title - encompassing PvE players a gear-driven. Intentional? Probably not. However, when clicking on the thread that's what I expected and, sure enough, that's what I found. PvE specifies player vs environment and, considering that, GW2 does not fall short of the mark at all. There are at least a dozen ways to grab experience and interact with and against the environment. However, if I take the post for what its content holds, the problem is that players who want to "grow" their character in the online world to be "elite" will not be able to because of the lack of increased stats at the true endgame.
However, one of the most common misperceptions about GW2 that gets thrown around is that all of the gear has the same stat level - this is not true. The gear upgrades in GW2 are not 100% purely cosmetic. There are increased stats and the only gear that is not a true upgrade would be the highest level tiers available only at endgame. There you will see tweaks that will help certain playstyles and make a group more cohesive. If I wanted to be able to soak up damage and play a tank-like role (not a true tank, mind you, but a tank-like role) then I would focus on toughness and health. However, if you just want to kill things quickly you'd focus on precision and power.
So, even if you take raiding off the table (as the OP has mentioned a few times) the problem is actually mental. If players can accept the fact that what they're after is superiority (as is only natural) and that they can still grasp that, they'll be fine.
GW2 is a great game, and I think what some folks are indicating is that if it had raiding the end-game would be more robust and it would take a great game and make it better.
Personally, I am somewhat disheartened since I so greatly enjoy raiding that I have to continue to do so in World of Warcraft with cartoon character models, FOTM class/spec performance, and a significantly lower quality graphic world. GW2 has created something amazing with what I've seen of their world and characters, and I would like all of those things + raiding.
Sure there's other end-game in GW2, but it's of lower quality IN MY OPINION.
Ditto. My post probably got lost a page or so back, or it was just "TL;DR". But I was a "raider" in WoW for 5 years, and I'm satisfied with how PvE is implemented in GW2. Being a raider doesn't mean that you crave gear treadmills or only play to make big numbers appear over bosses. It's about taking the next step from soloing and using teamwork to take down epic monsters and villains.
http://en.wikipedia.org/wiki/Raid_(gaming)
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.