Originally Posted by
Espada
Don't think so, Shattering Throw varies widly depending on how many physical classes and how much they ignore armor (because most of them, either after a skill, or they have a % of damage that's not physical). It's on the verge of irrelevant I would say, being 10 seconds out of 300, affecting only a part of the raid for a part of their damage for a low %. And skull banner... I suppose it swings a lot too. The more crit stacking classes are on the raid, the higher it is. A number out of my ass says (1/18*1.2*0.3*0.8) 1.6% of raid dps. 1% to 2% I guess.
Thing is, if you ask me paladins and monks bring additional raid healing. Warriors should bring additional raid damage. Personal damage should be close to equal, not the sum of personal+raid increase vs personal of hybrids.