so with the advent of PvP power, pvp trinkets have become more attractive to use.
We've all seen the complete imbalance for the last few years with humans dominating pvp ladders because of the ability to use two damage trinkets I think now there needs to be a change.
So what I propose is this: remove all the primary stats from the damage trinkets and create 3 different pvp trinkets (the one that removes cc) with double the item budget of str/agi/int on them.
That way it's a no brainer to use a pvp trinket and you can choose between proc or on use and it will be an overall loss to use both the proc and on use trinkets.
also: spriest fears need to break on less than 30k damage, thanks