Set Bonus
- Item - Druid T16 Feral 2P Bonus Omen of Clarity now also increases damage of Swipe.
- Item - Druid T16 Feral 4P Bonus now regenerates 3 combo points (instead of 5) after rip, ferocious bite, and unglyphed savage roar.
Spells
- Cyclone no longer has a 20-second cooldown for Feral Druids.
- Predatory Swiftness no longer has a chance to make Cyclone instant, free, and castable in all forms.
Talents
- Force of Nature: Treant summoned by the Feral version of this talent will now cast Entangling Roots and Rake instead of Bash.
- REMOVED! Nature's Swiftness is no longer a talent, and is now an ability learned by Restoration and Balance Druids at level 30.
- NEW! Ysera's Gift, a new talent healing the Druid for 5% of their maximum health every 5 seconds. If the Druid is at full health, it will heal the most injured friendly target nearby instead. This talent fills the spot vacated by Nature's Swiftness.
- Dream of Cenarius Melee attacks increases the amount healed by Healing Touch by 20% (down from 25%). Casting Healing Touch increases the damage for the Druid's next two melee abilities by 30% (up from 25%)
- Mass Entanglement no longer has a limit on the number of targets that could be affected, up from 5
- Nature's Vigil Now increases damage and healing by 12% (up from 10%)
Glyphs
- Glyph of Ferocious Bite now causes Ferocious Bite to heal the Druid for 2% of their maximum health for each 10 Energy used (up from 1%)
- Glyph of Skull Bash now increases the duration of Skull Bash's interrupt by 2 seconds, and increasing the cooldown by 5 seconds (down from a 4 second interrupt and 10 second increase to cooldown).
- Glyph of Pounce now increases the range of Pounce by 8 yards (up from 3 yards).
- NEW! Glyph of One With Nature: Grants the Druid the ability to teleport to a random natural location.
Items
We’re going to make another change to how RPPM mechanics work on the pull. Starting a raid encounter will set every RPPM proc’s “time since last proc” to
120 seconds(up from 90 seconds). That means the more frequent procs will still be more or less guaranteed to go off, but the rarer (and more powerful) procs will just have a high chance. This should hopefully chill things out a little bit, without changing how you play too dramatically.
More on this here
Trinket changes
- Amplification nerfed to 7% at 553 (in case anyone was considering using a non-agi trinket).
- Renataki's Soul Charm duration reduced to 10 seconds (stacking every 1 second); proc rate raised to 1.21 PPM.
- Bad Juju duration reduced to 10 seconds; proc rate raised to 1.10 PPM.
- Rune of Re-Origination proc rate is 1.1/(1.15^((528-ItemLevel)/15)) PPM.
- Ticking Ebon Detonator duration reduced to 10 seconds (decrementing every .5 seconds); proc rate raised to 1.01 PPM.
- Assurance of Consequence ICD raised to 115 seconds (from 105).
- Haromm's Talisman (multistrike) proc rate is now 14.0% (at 553); agility proc was changed to RPPM with 0.92 PPM and a 10-second duration.
- Sigil of Rampage (cleave) proc rate is now 3.11% (at 553); agility proc now has 15-second duration with 85-second ICD.
- Vicious Talisman of the Shado-Pan Assault ICD raised to 115 seconds (from 105).
- Bottle of Infinite Stars ICD raised to 55 seconds (from 45).
Blizzard posts/tweets
@Ghostcrawler Ooooo goodie!! ... Wait... Does it include any Feral stuff? You know since we're totally confused about what's going on!
No major new Feral changes in the blog. ATM we also think their damage in 5.4 is also fine. (
link)