Cross Realm Fishing Derby
We’ve looked into this issue and have a fix in the works to make the fishing tournaments behave in a more predictable manner. Unfortunately, this will require a patch in order to take effect, so we are disabling the fishing tournaments until we can deliver the fix for them in a future patch.
As a side-note: we’ll be posting about some larger CRZ concerns in the very near future, so hang in there. We’re listening, and we’re working to address those concerns just as quickly as we can. (
Blue Tracker /
Official Forums)
Stormstout Brewery Challenge Mode
Our thanks and congratulations go out to all of you who tested the Stormstout Brewery Challenge Mode with us. Here are the top six times we recorded on the beta servers:
#1. Time: 14:49.1
#2. Time: 16:40.6
#3. Time: 18:34.4
#4. Time: 20:57.9
#5. Time: 28:13.7
#6. Time: 30:19.2 (
Blue Tracker /
Official Forums)
Scenario Difficulty
Just read a quick word on scenarios @ mmo from blizzard twitter, where i became rather.. confused by a certain statement
"Scenarios aren't intended to be particularly challenging endgame content. Similar to old group quests"
No one is asking for endgame content difficulty, however facerolling through trash for 5 minutes can't be considered challenging in any way. Old group quests such as ring of blood in nagrand actually required certain tactics back in burning crusade, you couldnt just faceroll the elite mobs, some had certain tactics, one ressurected, one absorbed spelldamage and did more damage to the tank ect.. none of this exists in the theramore scenario.
We agree that Theramore's Fall was too easy, which is why we have increased the HP of all enemies in this scenario through a recent hotfix. It is not our intent that scenarios should be steamrolled like what we saw with the release of Theramore's Fall.
It should be said that scenarios in Mists of Pandaria will be more tuned for players in quest gear and dungeon blues, and as such will not be tailored for players in raid gear. (
Blue Tracker /
Official Forums)
Challenging Content In Mists of Pandaira
Regarding challenge modes specifically, there're a few bits of information that the developers have commented over the past days on live chats and social media, which I believe might be interesting for you:
- Challenge modes have no lockout (so you can try them as many times as you want in a single day).
- These are harder than level 90 heroics, you can't outgear them (gear will be normalized inside), and certain things, such as set bonuses will not work. Trinkets do, though. At least for now.
- The developers hope that the time required to get "gold" in challenge dungeons is similar to achieving Gladiator in PVP. Meaning, someone sporting a whole set of challenge gear should be akin to seeing someone in a Gladiator mount.
The theory is that challenge modes will fill this niché, but if past experience is anything to go by it will either be too easy or will be subjected to nerfs. Still, can always hope.
The developers have commented this several times. They do expect that most players will be able to achieve Bronze as long as they play properly. Silver is a step up in that regard, but you might still be able to stop and consider your next move before further progressing on the instance.
And finally, the design philosophy for challenge dungeons is so that the developers don't intend to lower the bar to get silver/gold.
Problem with challenge mode is it is restricted to 5 man. 25man guilds will have to pick the best and make groups. If this was in raiding part of wow then yes players would be happy.
Well, on raiding, as it's been mentioned on the thread, you'll be awarded a Feat of Strength for defeating the final bosses of each raid instance without the debuff. And the Protectors of the Endless encounter in Terrace of Endless Spring has even better loot if you defeat Protector Kaolan last (which makes the encounter harder, in a similar way as it happened with the Iron Council in Ulduar depending on your kill order). (
Blue Tracker /
Official Forums)