~Former Priest/Guild Wars 2 Moderator~
Now TESTING: ArcheAge (Alpha)
Now PLAYING: MonoRed Burn (MtG Standard)
Twitter: @KelestiMMO come say hi!
~When you speak, I hear silence. Every word a defiance~
I'm not entirely sure why you took a philosophical approach. We just came to the conclusion that, since we tend to play games together a few times a week, we all simply couldn't enjoy dungeons in GW2. It was simply a feeling and we all agreed. We all come from hardcore wow vanilla raiding, we cleared and even sold dungeon(s/ runs) when T2 was still hard in Rift (pre-nerf) and we usually play well as a team. Why bother playing GW2 when there's games that are always fun, instead of a game that has fun by exception. That's how we feel. It has nothing to do with how you feel.
Well to each his own. I for one find Borderlands (1 and 2) mindnumbingly boring, only have 1 action skill, and simply grinding for more guns that make a different sound.
But anyway, GW2 has a bright future ahead, just like GW1 had. It's first and foremost a PVP game, just like GW1, with PVE as a nice distraction. GW1 had an awesome run until GW2 came out and is still played.
You know what is better than drinking a beer? Brewing your own beer. And then drinking it. And then... Drinking another beer. And then, punching somebody in the snout! That's what!
No need for immature remarks, I'm not out for blood. En ik probeerde serieus niet op je, blijkbaar lange, tenen te trappen. University student by the way.
I figured, because you wrote "struggling through PvE dungeons" you guys honestly didn't like a challenge. I myself have had nearly no problem with any of the stuff you mentioned. To me the dungeons are just challenging in terms of power the enemies have, not because they are poorly designed. The only thing I would complain about is that the required tactics are indeed simple tank & spank. I love chaos in any game, and I think in general the chaos in GW2 is fairly managable.
What is worth fighting for?
It's very exhausting to have to reply to immature remarks all the time. Every time I mention that the dungeons are horrible, people somehow link that to 'lol you suck' or 'lol baddie'. In general they directly shortcircuit their brain and just assume I'm talking about giving up on the presumed difficulty. Your response was no different and just as immature as my response, albeit mine was more direct. The design is poor. Any dungeons released in basically any AAA MMO the last year(s) were a better experience from any point of view. While I think combat, flexibility and freedom of movement are perfect in GW2, I'm not blind to its faults and dungeons are definitely on the fault side of the game.
Last edited by Vespian; 2012-09-25 at 12:27 PM.
Personally I find the entire experience very refreshing. I think those who struggle with the design are those looking for the classic structured experience they find in traditional MMO's. I am a fan of this as well but I do appreciate GW2 and its take on dungeon / PVE content as well. If you approach it looking for scripted ways to "tackle" content then yes its going to frustrate you to know end but this is one of those learn to play the game issues and not try to force the game to conform to your expectations of what this or that should be but adapting to what is.
Once you adjust how you play, take advantage of the combo fields and boons and adapt the dungeons are actually quite fun in my opinion. If you dont like em the you dont but id say 60% of peoples issues with them is expecting them to conform to "dungeons" they have played before and expecting to be able to react and play them as they have similar content in the past.
As far as a future, absolutely. They have more than made their money and GW2 is already a HUGE success for them. Content will follow and the game will expand. I can already see how it can be expanded and there is so much they can build on it will be interesting to see the direction the game takes in the future. It has become my main game and look forward to seeing more of it in the coming months.
Actually i find the present very entertaining, i don't actually bother about the future.
The more i play, the more i like the game and its mechanics and the less i understand the "it's grindy" party.
Oh well.
Judging by the great bunch of artists, developers and designers in Anet, i'm quite positive about what will be next.
Last edited by mmoc6322d2f7bc; 2012-09-25 at 12:20 PM.
Whilst it's fair to dislike GW2's dungeons, it seems utterly bizarre to say you dislike them, specifically because they're chaotic, then express your enjoyment of Borderlands 2. Borderlands 2 is basically screaming no-tactics chaos writ large. So you dislike screaming no-tactics chaos when it's in GW2, but not BL2? Fair enough, but you understand that that seems pretty strange, right?
The other thing that seems interesting about your post is that you say you play with a set group of friends who agreed on all this, but GW2 dungeons are for 5 people, and BL2 is a 4-player game at most, so surely one of your friends is forced to sit that out, which surely sucks? Either that or you were having to sub in a non-friend for the GW2 dungeons, or just 4-person'ing them?
That's interesting to me, because I tried doing the latter two things in a number of other MMOs, and I found that it made them frustrating even if the MMO was otherwise good. I 4-man'd what, all of Classic WoW up to the max-level dungeons, back in the early WoW era, and boy was that painful and unpleasant. Like you say, it wasn't that we were dying, it was that it wasn't a lot of fun, because it was much harder work than 5-person would have been. Similarly, in TBC I had three friends (two different from before) who I played with a lot, and we often had to get "just some guy", and "just some guy" made the whole experience a hell of a lot less fun (TBC dungeons were less practical to 4-man than Classic WoW ones, I'd suggest, early on).
So if you were trying to do either of those things in GW2, I think that may be the source of your problem, not GW2.
If you weren't, well, I pity your friend who has to sit out when the rest of you play BL2!
As for GW2's future, well, it's completely different to other games. Because it's no-sub, even if I get bored after X months, I can come back *every* time there is an interesting patch, every time there is a content expansion, every time there is a festival or the like, without dropping £8+ to see if it's any good, so I suspect I'm likely to play GW2 a lot more than any sub-based MMO I don't adore.
For the OP, if you burn through the content in three weeks then immediately decide that you are bored, well, you'd do the same to any MMO, so I'm not sure what to say there. The difference is, when GW2 gets more content, you can just come and play it, rather than having to resubscribe. I suspect that this means GW2 will maintain a healthy population for, well, a very very long time. So long that it will probably get killed by technological changes or GW3, not anything else (just as GW1 happily rolled along to now).
It has a better future... once all "[FR]" realms play against each other, only.
Dynamic events, exploration, WvW (when you have a decent FPS), sPvP, crafting disciplines, etc... are all fun. But I must agree with Vespian here. Dungeons in Gw2 are probably the worst experience I ever had in an MMO. Worse than WAR and AoC. And I'm not the only one, all my friends hate them and we are all decent gamers. Clusterfuck is the best word to describe my experience. Camera bugs are also extremely annoying.
It's a little bit sad because dungeons are a huge part of the PvE experience. Vespian and me are not the only one in this boat. I'm sure at least 50-70% of players hate them.
Don't get me wrong, I can see why a lot of people don't like the dungeons - and there are a few fixes I'd like to see go out, and they've said they're working on it. That said, when I hear 'complete clusterfuck' what I'm really thinking is that you just don't fully understand what's going on in the instance, and how to work with your teammates to manage the chaos.
It's cool though, not everyone has to like it.
I have about 150 hours on my Necromancer, and I don't have any dungeon gear at all yet. Not due to lack of trying, but because I refuse to exploit dungeons, and I don't just run dungeons all day. I do other things, too. I also don't have 100% of the map yet, I'm at about 40%. I've barely touched WvW, because I'm usually farming stuff for crafting, doing a dungeon, or working on a map/personal story. I just don't see how you could have all you claim you have with only 3-5 hours a day to play.
Sounds like you need to go out and get some fresh air instead of ask for more gaming content, no really shut the computer off and go outside.
---------- Post added 2012-09-25 at 03:51 PM ----------
Good thing you really gave it a chance, it's your money though...