Originally Posted by
Kuni Zyrekai
It's folly to assume that devs don't talk to players, especially during a beta, when that was made.
There's entirely a DPCT breakpoint though, and that's worth going for. I'm also fairly sure explosion scaling is only at extra ticks, and not intermediate haste points.
I understand why, mechanically, DoT breakpoints aren't perfect. They're rounding to the nearest millisecond between ticks for their given system. I just don't understand the reasoning behind it as a design choice. To get 24 ticks of NT, you don't need a tick speed of 0.5s, you need 0.5104999s. That's what throws me off. I don't see the logic behind doing it in that fashion. Why does getting the 13th NT tick put your total duration at 12.47s? It's a very strange design choice that seemingly has no logic behind it.