And i would care about WoW design because of...?
And i would care about WoW design because of...?
Still have tanks in melee in dungeons. Groups without a war/guardian to aoe stuff around are far worse.
Let me get this straight, because that's the way I'm reading it. You felt important (or having a good reputation) to some strangers because the game forced other players to care about tank/healers. Now that they are not forced to group a specific class, you suddenly don't feel important.GW2 came alone and I went through the beta's and loved it. Have been playing since the 3 day head start and have been loving it. However, now I find myself missing a crucial piece that I like in my games. That is reputation.
I always enjoyed getting that tell: "Do you want to tank/heal for us? You are a good at what you do" or something along those lines.
I miss that growing reputation of: If you want something done right in an important roll here are some people you can count on.
I know there are strategies in the dungeons and that is all well and good but they always seem to revolve around keeping yourself alive and "hoping" the others do as well.
While the holy trinity is a matter of taste, the only thing I'm getting from this is that the previous people just were kind of hypocrits or asslicking. Maybe you were a good tank, I will give you that, but if tanks were not mandatory do you really feel they would still want you to come over (granted they are not your close friends) ?
this is a good idea if you like the idea of playing a support class, guardian's have plenty of heals, buffs, debuffs, shields, snares to help teammates. I run a sword/torch scepter/shield toughness spec for WvW and I love rushing in to drop reflective shields, give them an ageis of protection and basically hit one button that gives everyone 8 buffs. Stand out of range and use my healing tomb ult that does very nice AoE heals.
Sometime I'll run with a staff for areas where their is fighting around bridges and drop barriers to cut people of or trap them in range. Its surprisingly fun not just to DPS all the time.
"you can't be serious!!" - yes actually I am.
I really had to laugh there. You do realise that a bot would do a MUCH better job tanking/healing/dpsing in a classical trinity game than a 'real player', do you? Because a bot will follow an optimal strategy and never make a mistake. The way the classical games (take WoW, for example) work is that all actions performed by players are very repetitive and monotone and the challenge is to synchronise your monotone actions with actions of other players without a mistake. On high difficulty raid, a single mistake by the tank or healer will cause a wipe. That is all there is to classical 'hardcore' PVE. Obviously, there is also the strategy phase, where the raid composition and overall tactics are decided, but the execution itself can be easily done by a machine. In a more chaotic environment of GW2 dungeons, there are simply more options/possibilities, so I doubt a bot would be much of a success there.
That's the whole point, you don't do it every time, you run with random people, get to know the ones that are nice, and take those on future runs.
If you'd rather take jerks, suit yourself, I'd rather have nice people even if I'm slower to clear content or something and help them get better.
---------- Post added 2012-10-06 at 04:19 PM ----------
Nobody would notice if you don't cultivate relations. If you're a good tank/healer or whatever but a jerk then you know that you wouldn't get taken in a group when good tanks/healers are no longer needed. And it's true, if this is right, a bot could indeed take your place and nobody would notice as nobody liked you in first place anyway. However, if you're nice and cultivate relations, you'd get taken.
tried a support spec? im playing mainly a support mesmer and i love it.
reflecting bullets, sucking enemys away, interrupting spells, dispells, boons, a haste bubble, placing phantasm in a way that everybody gets a regen boon, using blink to be there where somebody needs to rally, etc.
i also play a support elementalist and a support engi in sPvP and people rarely die if i can support them.
I always play tank classes in MMO too. So I chose a guardian here and all I can say is I love it. Put on a mace and a shield and go for valor/honor and also chose shouts as your utility skills...you cannot imagine how much difference you can make in a group. Here you can actively tank for your group. People will want to stay near you, to stay under your shield, to get your shout boons, your symbols, your heals. They feel more comfortable when they are near you and you can protect them by being tank and healer at the same time.
Trust me, in other games you just sit there to throw taunts and use your defensive cooldowns while people pull right and there because it is cool. You rely on your healer to keep you on your feet. But not in GW2. In gw2 you as a guardian you are in charge..you go there first, raise your shield, keep your position, and people will come to you.You are a pylon of protection and life I cannot explain it better but never before in a game I felt my character value so much.
The trick of selling a FFA-PvP MMO is creating the illusion among gankers that they are respectable fighters while protecting them from respectable fights, as their less skilled half would be massacred and quit instead of “HTFU” as they claim.
Although the OP is completely innocent, I GUARANTEE at least one person will say "special snowflake" in this thread.
While I don't miss the trinity per say I see where the Op is coming from.
Compared to say WoW, there's only a very limited number of things a player can do to assist or save a fellow group-mate who got himself into trouble. A lot of this also requires the players to know how these abilities work, making it hard to carry bads.
I can't count how many times people continue throwing pebbles at a boss in downed state, even after I drop Shadow Refuge on them. A lot of people don't get how Smoke Screen works etc. Being effective in GW2 is just as reliant on others as it is on you. That's why it may feel unsatisfying at times. I still think this game needs a little more CC as that's something that really translates into skill.
I still like that theres no trinity. People watch out for themselves and its more of a proactive style where you try to prevent as much damage as possible rather than constantly healing through your mistakes. While it was sometimes fun to just mindlessly plow through dungeons in WoW, the lack of true dedicated healers is something I like in dungeons and even moreso in PvP.
1. There are professions (classes), which pretty much have a very unique feel to them
2. The "I'm more skilled" makes a HUGE difference in GW2. A single player in GW2 can save a group from wipe, if he is skilled (this won't happen in a trinity game, because there the strength of the group is the weakest link). Instead of trying to excel at a particular role, why won't you try to excel at the game instead?
If you're strictly judging on role basis only then yes, you will never excel at any but if you're judging on class basis then you should easily see who plays his class better or not especially if you are in a selective group like a guild. Remember the game is still fairly young, there are not many people who have mastered the game yet and a lot people have no clue or reference about how certain classes play out.
It's easier to evaluate performance on a per-role basis because the effects of failing are much more obvious, so it's a rather binary system, easier to distinguish like black and white.
In WoW however a healer or tank could perform well above the average and still get the blame because his group of randoms said so, even if things went all smoothly you could be forgotten especially since the dawn of LFD. You above par performance is not automatically acknowledged and more often than not seen as expected thing to do. You'd only make a difference if there was a close call somewhere. In my experience people are more eager to slam than to praise especially if it's all connected with the infamous blame game.
And that's just not even talking about DPS - the least acknowledged role there is.
WoW: Crowcloak (Druid) & Neesheya (Paladin) @ Sylvanas EU (/ˈkaZHo͞oəl/) | GW2: Siqqa (Asura Engineer) @ Piken Square EU
If builders built houses the way programmers built programs,the first woodpecker to come along would destroy civilization. - Weinberg's 2nd law
He seeks them here, he seeks them there, he seeks those lupins everywhere!
My point was that making a bot do all what a good player does in a trinity type of game would be very difficult to program if not impossible. In GW2 that would be easy.
---------- Post added 2012-10-07 at 06:44 PM ----------
My point here was that since skill isn't much of a factor here that a bot could do the job just as well. The social part of the game seems to be the most important thing for you in a game but it isn't for me. The challenge of mastering my class and all it's abilities is however. The social aspect is more of a bonus for me but not the reason I play.