Originally Posted by
Ferocity
I would very well ask you to go level same paladin as tank.
Is it nice to see 6 digits numbers in raids from damaging abilities? As tank, I personally don't care, I care more that boss/mobs which I fight, would be on me, and care to help healers by reducing damage I take.
But people care when they see same 600k HP mobs in their daily quests, and there is no vengeance, simply because you can't go and aoe them all out. Go try it, when there is like queue for those mobs, or mobs spreaded out too much. Even then if to assume you managed to get lots of mobs on you, to keep 13k AP buff, you need to take so much damage, that it won't be healable through your own defensive abilities And it's only at 13k+ when you start seeing really bearable numbers.
Don't forget than in TBC lv 69-70 mobs had 5-6k health, and 5-men geared tank's single target dps was around 300-400, and it was considered as very slow killing speed and nigh impossible to properly farm anything. Now compare it with 15k dps against 600k HP mobs in MoP. And it is around 15k (at least for tankadins) without all those AoE (which barely adds without vengeance) and without vengeance.
So, as I posted earlier, Vengeance must go, overall dps to be buffed to around 40k at around ilvl 465-470 and tanks' damage output to be made scalable with their gear.