Originally Posted by
ajanu
I was talking about this in guild yesterday and my GM said everything he read said Dodge>Mast>Crit>hit/exp>haste. I said rage is much more usefull, but he wasn't buying it since he found 3 sources on the internet to say that. Seems to me that unless the fight is super melee heavy, having FR up as much as possible is a win since the point of mitigation is to take low enough damage the healers can keep up, and boosting them 40% is better than taking a little less damage, provided you use it smart. This would be a more versitle way to gear as well, since if your goal is to keep FR up as much as possible, you can keep SD up for the max time. You then still have FR to help with big spikes, as well as our other cooldowns. Gearing just dodge/mast/agi is going to make you awesome at tanking something with physical, avoidable damage, but not spell damage. The only issue is if rage is so hard to come by that gearing for it doesn't provide enough of a return, but this thread seems to indicate it does.