Modern gaming apologist: I once tasted diarrhea so shit is fine.
"People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988
Modern gaming apologist: I once tasted diarrhea so shit is fine.
"People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988
you have no clue on what you are talking about, the game is still going to be what it was originally combined with other things that the community wants, this game will have everything that a space MMO should be and more, have you not even looked at the latest game demo they done at gamescon, fairly soon arena commander 2.0 will be ready which will include the larger ships, also the fps module is close to being ready for testing, once all the basics are in testing mode then im sure the development of the PU can be properly underway and thats no small task, the scale of each solar system is no easy or fast task.
If your not going to even try the game anyway now then you should just stick to WoW and let us real gamers enjoy what star citizen will develop into.
Every stretch goal they are either still working on it or have delivered it plus interest.
Last edited by kenn9530; 2015-08-09 at 12:09 AM.
I like how all responses after lines of verbal diarrhea equates into "stick with WoW"
Modern gaming apologist: I once tasted diarrhea so shit is fine.
"People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988
Despite their developmental crossover, for all intents and purposes Squadron 42 and Star Citizen are two separate games. The latter just builds on the former with a persistent universe. You're still going to get the game detailed through Kickstarter in SQ42. The features being developed for the PU are also necessary for SQ42 though, such as multicrew as well as the First Person/Third Person animation continuity, the zones system, as well as the minute details for landing/take off and fast travel etc.
SQ42 isn't being hindered or neglected by the enhanced scope of SC, if anything it is benefiting directly from it and rightfully so. As the scope has expanded so has the team developing it, significantly.
to what relevant information are you referring too, the only verbal diarrhea is coming from your posts that have no facts to prove anything you have stated, you have not even stated one item on the original kickstater that they have or will not deliver on, while a few minor thing may change from the original plan, backers will receive something of equal value if something was to be left out of which all seems to be fine as i can see.
So why don't you enlighten all of us on what changed for you to not want the game anymore.
I am not bashing the game, in fact I hope its going to turn out to be a half decent space sim in the end.
That however, does not mean I lack rational thinking, the original kickstarter was up to 2 million and then funding kept growing and still is to this day on their own site, aside from the ever increasing number of stretch goals and features being added and announced. I can't say that the scope hasn't changed with a straight face since the kickstarter and now having access to 86(?) millions instead of 2.
Yet he did the same thing hes doing here, kept adding unrealistic goals and as a result pushing the date further and further back to the point that MS got tired of that shit and bought the game and published it. Mind you this was before the average game dev life of 5 years.
2 years in digipen institute https://www.digipen.edu/
and i was 3d modeling and skinning and scripting before i was 14. So yes i do.
That's like my cousin being an actual doctor because she's done 2 years at university...
I'm not against any of these things, but many of these listed stretch goals are fairly resource intensive things that was presented after the original funding campaign ended.
-Arena mode
-Salvage Mechanic
-Facial Capture System.
-Cloud Imperium Games will build their own mocap studio.
-Enhanced Mission Design for Squadron 42
-Procedural Generation R&D Team
-Alien Languages
-More Detailed AI Activities
-Enhanced Ship Modularity
-Enhanced Capital Ship Systems
-Command and Control Center
-The Hangar Module will feature Oculus Rift support.
-Manage Space Stations
That is also ignoring what having the dev budget of an AAA game instead of an indie developer does to the amount of possible complexity and fidelity rather than just a promised "maybe". I am not against any of these things but it would be a lie to say the amount of depth, complexity and fidelity hasn't grown somewhat since the kickstarter.
Last edited by zealo; 2015-08-09 at 11:42 AM.