1. #12601
    Quote Originally Posted by MrAnderson View Post
    If only it was that easy, animation data getting lost or corrupted can happen for a myriad of reasons, namely related with performance/optimization issues. Since dev's can't fully control the hardware or the online connection in which the game is being played we will always get these issues. Hence why even released games from the most decorate studios have them.
    Quote Originally Posted by MrAnderson View Post
    This is the issue of armchair developers
    Again you are one 'armchair' developer trying to explain things you are just looking up on the internet or being spoonfed by CiG. So basically what you are saying is fucking worthless

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    Quote Originally Posted by MrAnderson View Post
    You can somewhat do that already by paying players to pilot your ship. The thing is the "butler" will also need reputation to be able to do such things.

    I quite like the idea. Having a reputation system makes people have to work for stuff independently of what fleet they already have.
    Again it makes the analogy you are providing even MORE wrong because said butler in your real world scenario wouldn't need anything to drive the cars. Again, reputation systems are boring, tired, done to death. There is nothing new here.

    It is just making people grind, or break out the wallets to skip what they can.

  2. #12602
    Quote Originally Posted by kenn9530 View Post
    Supercruise is basically a loading screen with some ship control because the game doesnt actually simulate the planets in correct locations, all the areas in the game are seperate instances, supercruise is just a slightly different version of star trek onlines travel system, in star citizen all the points are actual locations in a large area you can actually travel to regardless of QT or not.
    That's not entirely true, in E you can point your ship at any body in the system and, after a few hours or days or whatever, you'll arrive there. The same doesn't apply to stations though. The system in supercruise is like a separate instance to the system in normal space, presumably this was considered a decent trade-off as it allowed FDev to release a game instead of spending a decade wrestling with netcode.

    Also, and as I've explained this several times I don't think I'll bother again after this one, supercruise offers gameplay and exploration. You can interdict or be interdicted in supercruise so watching out for potential enemies and trying to outmanoeuvre them is something you may have to do if you have valuable cargo. You can also investigate signal sources, map the system and individual bodies or simply cruise around enjoying the sights and sounds of space.

    Star citizen is scaled to 1/8th so all star systems will be much smaller so travelling at 0.20 C will be around the same as traveling at the speed of light anyway, the fastest drive in SC atm is around 300000 kilometers per second so you can get around fairly fast but fast drives use more fuel so less range.
    "Space has been made really small so it doesn't matter if your ship is really slow" isn't selling it to me, and even at 1/8th size we're looking at a 3 hour cruise to Pluto.

    What space and spaceship content is it missing, you can customise your ships and ship loadouts, stealth gameplay, group gunfights, seats in multicrew ships have seperate functions so while the pilot flies another can control the missiles/scanning/power management/gun turrets, ED doesnt offers anything that star citizen doesnt offer currently, some may be in its basic form currently but its still there.
    Honestly I'm not fully up to date on what you can do with ships in SC. If you can buy yourself a fleet of craft at multiple sizes, outfit them for specific roles, unlock and grind ways to optimise them far beyond the base loadout then pack them all aboard your personal fleet carrier for easy storage and transport then SC has everything Elite does in that regard. As for the lack of space content, Elite gives you hundreds of inhabited systems and literally billions more in a 1:1 scale model of our galaxy. They might not have the sort of gameplay opportunities that excite CoD and Fortnite players but until there are at least some opportunities for exploration and discovery in SC I have zero motivation to install it.[/QUOTE]

  3. #12603
    Quote Originally Posted by Dhrizzle View Post
    Honestly I'm not fully up to date on what you can do with ships in SC. If you can buy yourself a fleet of craft at multiple sizes, outfit them for specific roles, unlock and grind ways to optimise them far beyond the base loadout then pack them all aboard your personal fleet carrier for easy storage and transport then SC has everything Elite does in that regard.
    Nah, SC doesn't have anything like that right now. In Star Citizen, if your ship blows up, you can just go to any spacestation and respawn your ship, and you can respawn it however many times you like. There is a timer for larger ships (like having to wait 10 minutes) but you can pay a few credits to hurry it up to a minute. Also, if you land your ship at one space station, you can go to another and spawn that same ship at the other space station, again just wait for the respawn timer or pony up some credits to pay real fast.

    The idea for the future is that the ship respawning thing will be removed when SC launches "for real", so that if your ship blows up, it's gone forever, and you'll need insurance and stuff, and there won't be any "I left my ship in a hangar on the other side of the star system but can inexplicably teleport it to me in just 5 minutes", so that's all it is. An idea that might never actually be implemented.

  4. #12604
    Quote Originally Posted by MrAnderson View Post
    Was a comment by a dev on a discord channel about game development.

    Big studios usually have multiple projects going on so as one task is finished in one game they can help out in another game if needed and so on. Teams are asked to help as needed. They dont sit around waiting for "core tech" to be finished.

    Rockstar usually only announces their games in the last stages of development, so 1 year prior to estimated launch. They usually end up getting delayed anyway so we usually get them 2 years after announcement.

    Problems in RDR2 development meant that GTA6 development suffered since dev's had to be moved to help with RDR2. Hence why it hasn't been announced yet.

    https://wccftech.com/grand-theft-aut...ge-map-launch/
    preproduction kekw

    production and development are completely different things

  5. #12605
    Quote Originally Posted by Trbn View Post
    preproduction kekw

    production and development are completely different things
    Not really. Pre-production/pre-development are largely synonyms, and even the article uses both in the same paragraph.

  6. #12606
    Quote Originally Posted by kenn9530 View Post
    Your the one who lacks a basic understanding of game development. SC didnt really start any work on developing the game until after the kickstarter so anything before that is not actual development on the game.
    Chris: Basically I’ve been working with a small team over the course of the past year to get the early prototyping and production done. The team has varied in scale from just me, essentially, to about 10 people. That’s just the actual work though.

    https://web.archive.org/web/20170223...-chris-roberts

    They were actually working in 2011.
    I loled, you got owned by Chris Roberts.
    Last edited by Littlechamp; 2021-05-15 at 09:22 AM.

  7. #12607
    Quote Originally Posted by Edge- View Post
    Not really. Pre-production/pre-development are largely synonyms, and even the article uses both in the same paragraph.
    probably but development is not a synonym to a production

    pre-production results of work can be in a desk for years without development

    generally development shouldn't take more than 2-3 years

  8. #12608
    Quote Originally Posted by Dhrizzle View Post
    snip
    Star citizen offers the same if not more with its quantum drive, smart players can push your ship out of QT, the exploration gameplay in SC will make QT points so you can explore ship wrecks and such, supercruise just doesnt feel like your actually travelling in space, its just a glorified loading screen with no depth to it. Your never going to convince me that EDs supercruise is even remotely a good feature.

    Regarding travel time even in ED in a star system you can travel over an hour just to reach a space station and it is not really worth the effort, in star citizen you will only fly to a remote space station if you have a reason to.

    SC ships are all about specific roles mostly, you can outfit them with better components depending on what you want to do, there is a few carriers where you can have you own fleet of smaller ships docked but in SC all ships are physical so if you dock on a kraken carrier your ship doesnt just magically go into storage, fighter/ships on the carriers deck can be destroyed so its not for solo gameplay.

    Billions of star systems means nothing if the exploration gameplay lacks any sort of depth, just scanning a star system with your discovery scanner then doing a little mini game finding all the signals doesnt really give the player engaging gameplay, i need to fly on planets with actual weather systems, crashed ships, cities, cave systems, an explorer needs something tangable to actually explore.
    Last edited by kenn9530; 2021-05-15 at 04:58 PM.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  9. #12609
    Quote Originally Posted by kenn9530 View Post
    Star citizen offers the same if not more with its quantum drive, smart players can push your ship out of QT, the exploration gameplay in SC will make QT points so you can explore ship wrecks and such, supercruise just doesnt feel like your actually travelling in space, its just a glorified loading screen with no depth to it. Your never going to convince me that EDs supercruise is even remotely a good feature.
    I swear you are talking about something completely different to other people because you are just so wrong, it's deluded. It's like you are confusing Hyperdrive with Supercruise.
    Like SC has a really simple travel system and Elite's is a lot more hands on but you want to argue the opposite, in the face of all facts. Fucking crazy.

    Quote Originally Posted by kenn9530 View Post
    Regarding travel time even in ED in a star system you can travel over an hour just to reach a space station and it is not really worth the effort, in star citizen you will only fly to a remote space station if you have a reason to.
    Kenn, you really stretching here. Most people fly to that station because they picked up a mission with that station as the target, that is the reason...

    Quote Originally Posted by kenn9530 View Post
    Billions of star systems means nothing if the exploration gameplay lacks any sort of depth, just scanning a star system with your discovery scanner then doing a little mini game finding all the signals doesnt really give the player engaging gameplay, i need to fly on planets with actual weather systems, crashed ships, cities, cave systems, an explorer needs something tangable to actually explore.
    Yet more ignorance. There are plenty of discoveries to be found on planets in Elite. Like alien bases, remnants of extinct civilisations, weird flora, ship wrecks etc, stuff that is being hugely expanded on it the expansion arriving next week.

    Everything you say boils down to "If it doesn't have what SC has it is crap and if it has something SC doesn't then it is still crap and SC will have something better in the future anyway."

    It's like there is no room in your eyes for another game to be better at something or rather, that SC is worse at something. As that would mean you might have spent thousands of dollars on an "inferior" product.

  10. #12610
    I like how it's 'in ED you can do this' compared to 'in SC you will (at some undetermined point in the future) be able to do this' and yet SC is the game worth playing apparently :s

  11. #12611
    Quote Originally Posted by Attackrabbit View Post
    I like how it's 'in ED you can do this' compared to 'in SC you will (at some undetermined point in the future) be able to do this' and yet SC is the game worth playing apparently :s
    SC has more options for gameplay, ED has limited options for gameplay, even an expansion for ED they only add one more gameplay feature after years of development.

    More ppl are playing an alpha than a game that has just released an expansion, that just shows SC gives players more of what an actual space game is. Star Citizen on average has up to 30k players having played on a daily basis, and during events this has popped up to 100k on a daily basis.

    Star Citizen currently offers more gameplay options in an alpha than most fully released games, some of those gameplay features may be in basic form but they are still there.
    Last edited by kenn9530; 2021-05-15 at 06:23 PM.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  12. #12612
    Quote Originally Posted by kenn9530 View Post
    SC has more options for gameplay, ED has limited options for gameplay, even an expansion for ED they only add one more gameplay feature after years of development.

    More ppl are playing an alpha than a game that has just released an expansion, that just shows SC gives players more of what an actual space game is. Star Citizen on average has up to 30k players having played on a daily basis, and during events this has popped up to 100k on a daily basis.

    Star Citizen currently offers more gameplay options in an alpha than most fully released games, some of those gameplay features may be in basic form but they are still there.
    Everything you wrote is bullshit.

  13. #12613
    Quote Originally Posted by masterblaster0 View Post
    Everything you wrote is bullshit.
    The BS comes from yourself, what i said is backed up by actual facts.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  14. #12614
    Quote Originally Posted by kenn9530 View Post
    The BS comes from yourself, what i said is backed up by actual facts.
    I'm laughing so hard right now. If you want to claim they are 'actual facts that are backed up' you need to back them up otherwise they are just your usual bullshit.

    Everything you said is a lie, every damn word. That is all you do on this forum, lie, lie, lie. Everyone calls you out on it, everyone laughs at your bullshit, you are a meme at this point.

  15. #12615
    Quote Originally Posted by kenn9530 View Post
    The BS comes from yourself, what i said is backed up by actual facts.
    Dude, you still here even after Chris Roberts confirmed you are full of BS.
    My man

  16. #12616
    Quote Originally Posted by masterblaster0 View Post
    I'm laughing so hard right now. If you want to claim they are 'actual facts that are backed up' you need to back them up otherwise they are just your usual bullshit.

    Everything you said is a lie, every damn word. That is all you do on this forum, lie, lie, lie. Everyone calls you out on it, everyone laughs at your bullshit, you are a meme at this point.
    I dont need to back anything up, if you claiming its BS your the one that needs to actually needs to back up what you say, you cant claim something is a lie and not even give at least some small effort in attemting to prove that what you say isnt just your opinion. At least do some research and then you wouldnt prove yourself to be a fool.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  17. #12617
    Quote Originally Posted by kenn9530 View Post
    Star citizen offers the same if not more with its quantum drive, smart players can push your ship out of QT, the exploration gameplay in SC will make QT points so you can explore ship wrecks and such, supercruise just doesnt feel like your actually travelling in space, its just a glorified loading screen with no depth to it. Your never going to convince me that EDs supercruise is even remotely a good feature.
    I'm 100% sure that you don't know what supercruise is now.

    Regarding travel time even in ED in a star system you can travel over an hour just to reach a space station and it is not really worth the effort, in star citizen you will only fly to a remote space station if you have a reason to.
    That's like one station, and it's well worth the effort to get a mug and of course the free Anaconda as long as you dock there in a large ship.

    SC ships are all about specific roles mostly, you can outfit them with better components depending on what you want to do, there is a few carriers where you can have you own fleet of smaller ships docked but in SC all ships are physical so if you dock on a kraken carrier your ship doesnt just magically go into storage, fighter/ships on the carriers deck can be destroyed so its not for solo gameplay.
    The main thing is having a place to keep your personal fleet, especially if you have a specialised fighter that can't travel very far on its own, or a miner that needs somewhere to drop off before heading back into the field.

    Billions of star systems means nothing if the exploration gameplay lacks any sort of depth, just scanning a star system with your discovery scanner then doing a little mini game finding all the signals doesnt really give the player engaging gameplay, i need to fly on planets with actual weather systems, crashed ships, cities, cave systems, an explorer needs something tangable to actually explore.
    You need a theme park and not a sandbox. That's cool I guess, but the appeal of Elite is knowing that there is unknown wonders out there that aren't carefully curated to be part of a video game. They might not provide the gameplay loops or whatever you are looking for but some of the star-systems out in Elite are breathtaking.

    Mind you there's also the chance of tripping over something amazing. Jacques Station was discovered by a CMDR, as were the mysteries of the Thargoids and Guardians including the original CMDR Jameson's crashed Cobra, and supposedly somewhere in game is Raxxla and the Dark Wheel. So whilst most explorers head into the black looking for something valuable or spectacular there's always the chance they'll discover something truly galaxy-shaking.

  18. #12618
    Quote Originally Posted by Dhrizzle View Post
    The main thing is having a place to keep your personal fleet, especially if you have a specialised fighter that can't travel very far on its own, or a miner that needs somewhere to drop off before heading back into the field.
    The selection of "carrier" ships in Star Citizen is extremely limited.

    So far, the only "carrier" ships in the game right now are the 890 Jump (can fit most small ships in the front hangar, has room for 1-3 small ships in the front hangar at once), the Carrack (can fit a few small ships in the top hangar but only 1), and the newly added Hercules Star Lifter (which can fit about half of the small ships, about 2-3 ships can fit in at once). However, as mentioned earlier, the game servers are unstable, so the game is set to delete any ships if its owner is more than a few kilometers away and there is no one else on board, so you can't leave your 890 Jump/Carrack/Star Lifter in orbit over a planet while you fly around in your smaller mining ship or a combat fighter or a passenger ship going to pick someone up.

    IIRC the only other carrier ships that are planned are the Kraken (small, mobile spacestation with landing pads and hangars and player owned shops), the Idris (is ingame as an NPC ship, cannot be flown by players ATM, can carry multiple small ships in its hangar), and the Bengal (can carry multiple small ships, is ingame but cannot be flown by players ATM). However, given the current state of the game, I doubt that any of those three ships will ever be flyable by players (despite the Kraken and the Idris having been sold to backers for thousands of dollars).

  19. #12619
    Quote Originally Posted by Dhrizzle View Post
    snip
    All ED does is offer some basic no skill required gameplay, nothing of real depth is in the game. A space game needs actual meaningful things to explore, the current planets in SC offer much more than the whole ED galaxy alone, if i cant explore cities, planets of different biomes with actual weather systems, ship crash sites along with amazing scenery and much more then thats not actual exploration, an explorer actually physically explores nad not just scans stuff most of the time.

    In star citizen your not supposed to constantly travel between star system to star system, it requires a reasonable amount of preperation just to travel to one other system let alone a large number of systems, you will set one main star system as your home and work from there, you can be whatever you want to be in star citizen and dont even need a space ship.

    You can only control one ship at a time, but you can loan your ship to friends so a fleet is nice to have but having all in one place only serves the purpose of ease of access, star citizen has way too many ships and there is no ship that could carry them all. Its fine for a single player game to offer the ability to access your ships easier, in SC its not meant to be as easy to just switch ships whenever. In SC you will pick a main role and mostly focus on that.

    Star Citizen offers a true space game experience that any sci fi gamer has been waiting for a long time for, ED just doesnt offer all that much just small part of what a space game actually is.
    Last edited by kenn9530; 2021-05-15 at 11:42 PM.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  20. #12620
    Quote Originally Posted by kenn9530 View Post
    they only add one more gameplay feature after years of development.
    SC = years of development, The Game. You have the gall to bash other games after what SC is doing? Fucking lol.

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    Quote Originally Posted by kenn9530 View Post
    I dont need to back anything up
    Translation = My facts can not be proven, might be lies or are misinformation intended to deflect!

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    Quote Originally Posted by kenn9530 View Post
    do some research
    So players of a game are telling you what something REALLY is in a game and you just refuse to believe them. You counter by things SC does not have in game yet but are in the pipeline at some date.

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    Quote Originally Posted by kenn9530 View Post
    All ED does is offer some basic no skill required gameplay, nothing of real depth is in the game.
    Says the person that dropped 100 hours in the game mind you.

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    Quote Originally Posted by kenn9530 View Post
    All ED does is offer some basic no skill required gameplay, nothing of real depth is in the game. A space game needs actual meaningful things to explore
    Welcome to OpinionLand!

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    Quote Originally Posted by kenn9530 View Post
    Star Citizen offers a true space game experience that any sci fi gamer has been waiting for a long time for
    50 player server caps.
    T-posing NPCs
    Servers melting down after a few hours and crashing.
    Game been in development over 8 year
    Over 300+ million dollars spent on development


    And those are just the highlights. That is the 'true space game experience' is it? I think I'll pass.

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    Quote Originally Posted by kenn9530 View Post
    Star Citizen offers a true space game experience that any sci fi gamer has been waiting for a long time for, ED just doesnt offer all that much just small part of what a space game actually is.
    Opinion: ALL sci fi gamers have been waiting for SC.
    Opinion: Ed just doesnt offer all that much

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