This guy is making the same mistakes on interpreting the Progress Tracker as a lot of other people.
1) The Persistent Streaming and Server Meshing Deliverable is about all of server meshing not just static. We only need static server meshing to get Pyro. Static Server meshing could be delivered at any time. Look at Gen12 rendering or Derelict Spaceships as examples on a Progress Tracker deliverable that has progress through the year yet we've gotten pieces of it throughout the last few patches.
2) The Core Gameplay teams have focused on Squardron 42 first. What he fails to mention is that the work done for Squadron 42 will get added to the PU in a more polished state than before and a quarter or two after its been used and polished in Squardon 42.
Star Citizen might have a very dry year. But his evidence and assumptions are wrong, and I hope he corrects them in a follow up video.