Tbh I only skim much of Ken ramblings since it's mostly him reacting to negativy (as in, not actively pushing a hateful or overly negative crusade against an game or user). If there wasn't such obsessive posters trying to push the doomsday narrative and making up lies and misconceptions left and right there wouldn't be such a need to point how wrong they are this thread post count would be much smaller and less active.
Most of your posting was erased remember but this crusade against this game or the people enjoying it is as old as your first account here.
https://www.mmo-champion.com/threads...i#post48076765
https://www.mmo-champion.com/threads...i#post50697638
Somehow it seems you have a hard time watching people post about the game this thread is about and you're only happy when it's focused on mud slinging or hyperbolic drama and negativity. I dunno when you turned into that but it seems somehow you've become addicted to toxicity and negativity and use Star Citizen to fill some kind of void. Anyway, it's just noise.
We get it, seeing players hyped about the game and seeing it thriving annoys the heck of detractors and cynics that were/are convicted that this project would/will go down sooner or later. It conflicts with their ego and challenges their intelligence. But it doesn't have to be that way, just take a step back and enjoy it for what it is. A highly ambitiously complex gaming project crowdfunded by the gaming community and being developed in the open before for everyone to see instead of being secretively hidden behind NDA's. With a kick-ass early-access game to enjoy along with it.
Call us when the lawsuit finishes. Until then I'd leave the dumb conspiracy theories to uncle Derek.
I can't even find the original quote of his anymore but I think it was about claiming that "no game should take more than 7 years to develop", which we know it's factually untrue since plenty of games, from the best game companies in the world, took and are taking in fact, more than 7 years to develop. That's without even adding the crowdfunding to the mix. Now we could very well go into the "without context" territory and that dev was not accounting for the "pre-alpha notes on napkin stage lot's of R&D stage).
Shouldn't be too hard to name developers pedigree if they've done anything worthy. I figured from the quote you posted that he most likely doesn't have much experience leading AAA big production games or else he'd have noticed how costs and dev time keep growing in the AAA+ projects.
As for the dev's I mentioned you just have to google them and their work is well known and appreciated. Miyamoto (Mario, Zelda, DonkeyKong), Sid Meyer's (Civilization), Garriot (Ultima), Roberts (WingCommander,Freelancer), Spector (DeusX), Brevik (Diablo), Kojima (MetalGear), Zampetta (Mohaa,Titanfall,Apex), Tod Pappy (GodofWard), Zurovec (Crusader), Greg Street (WoW,LoL), Cory Balorg (GodOfWar), Sean Murray (NMS), Cobretta (FarCry-Crysis/CryEngine), Tod Howard (Skyrim/Fallout)
What I allured to is that in cooking, like many other crafts and arts, there's always people that go way and beyond the "norm" to improove. Wouldn't be surprised if a chef has used a 23 month old dry aged Gruyère cheese in their fancy burgers though.
There's no try, it is what it is. If you are aware of what crowdfunding, game development and the main premise of the Star Citizen entails there's no reason to be a drama queen.
People back crowdfunding games because they want that game to happen while knowing it has the possibility of not happening exactly has they want. At least that's what SHOULD happen.
If one has problems with that it's on them. Because they were the ones accepting the nature of the deal without nobody forcing them, that they have a problem with it now it's on them alone no matter how some try to demonize it to ease the pain.
That it's backers who keep supporting CIG and the number of players keeps growing along with funding just show's that they're doing it right.
As usual the vocal minority of detractors are as loud as they are irrelevant in the grand scheme of things. Always have been and always will be.
With that said, the constant rehashed toxic and negative mud slinging just end's up fuelling more rehashed toxicity and negativity that ultimately leads to nothing.
There's much more to discuss with the game and it's many development updates than just feeding negativity and people with axes to grind.
It's been a thing in Star Citizen and many other crowdfunded projects for some time now. That's how many crowdfunded games get money to develop their games.
Now with that out of the way. This week we got a LOT of new stuff showcased, from the SQ42 leaked footage it's looking epic as far as space opera and universe building goes, it ticks all the tropes of a great sci-fi adventure.
Also the event they showcased SO many stuff, specially in the last part with Chris talking about A LOT of footage was from SQ42, a youtuber made the compilation of the 6 hour presentation best bits in a 7 minute video. Well worth the watch:
As for the flight model changes I'll make an opinion after testing them live but if they can lead to less jousting I'll be surprised.
Some info about player engagement, as per Roberts there's ~50.000 players playing Star Citizen daily with average session of 3 hours so average of ~6250 concurrent players per hour.
More ships and a Racer kart along with skins and they made like $3 millions in funding. Should come in handy for hiring all the new developers for the new studios.