Originally Posted by
Agnaea
Actually i havent seen the video, but i get your point, that there comes times when either mistakes being made or the setup from DF align with cooldowns "down" from the opposing team (note: humans tend to make mistakes regardless of ... everything - arena revolves around mistakes). My point is, even in 20min games you as a mage had only 1-3 situations were this happens (talking about skilled players). Dont get me wrong, i did say that the POTENTIALL burst is to high in these situations, but also, that it is more luck rather than skill that these happens (if these situations would be influenced only from the Mage, than yes, but actually, no)!
And about defense, well, if you get shat on by 2 melee's in a matter of seconds (no warri) than something is off. But to be precisely, Mages lost almost all _manually_ deff CD's (or get them lowered or combined in one ability - talking about Shields here and Slows/Roots). I think its more of a skillcap (if you played a mage from WOTLK to cata, you know what i mean) problem AND balance problem. Blink for example isnt even used for stuns anymore, because of the danger from 2 melees on you. Dont get me wrong, if the stars align from dispell, position, team comp (BIG etc) the Mage is able to kite. But the point is, it is NOT in your hands anymore. Youre bound to "tank" dmg. You simply cant kite against competent players (just like cata) the only option is to burn through all CDs just to live 20 seconds longer, but then what? Dont get me wrong again, i know this issue isnt about mages alone, its about the state of the arena meta game.
Edit: Watched the scenes - the mistakes in these parts were quite glaring (the druid getting feared after the poly, they should have switched before that point or ccd the druid AND spriest, additionally, they go offensiv rather than going deffensive), but mostly it was the comp that decided things IMHO. Essentially you have 3 strong specs against 1 strong and 2 decent ones.