Originally Posted by
nocturnus
That's probably why you spend half the dungeon downed... I run with a static group and we hardly ever go down, let alone die.
I think the design is close to perfect: good groups clear a dungeon within 40 minutes, earn rewards and earn some coin, bad groups spend 3 hours trying and end up with an empty coin purse.
I do get that others might like the traditional mmo pve style though. GW2 requires constant activity and can be demanding. Trinity games allow you to just stand there spamming 3 buttons while watching youtube. Fun for some, but it bored me to death.
As far as the dungeon's success tells me, many players share my opinion.