Originally Posted by
Manifestatio
My monk was lvl 90 within 5 days of release, WW all the way. I lvled from 1-90, not any SoR bullshit.
It is boring like I don't even know.
Their DPS abilities are boring as nothing I've played before, their talents are mega boring and Roll is a STUPID way of giving people mobility in arena (especially for the DPS that (would) use it for staying on a target, but that too is impossible.
You cannot stop the roll when you are rolling for logical reasons, it goes VERY far and you end up out of melee range afterwards anyway. Not even speaking of latency or around-the-pillar fighting. It's stupid and WWs are countered by 1 snare.
Monk is snared. Monk uses Roll to remove the snare and attempt to catch up to target, monk ends up outside melee range. Monk uses Roll again to no avail.
It's fucking stupid how weak WW is. The only thing that's god-awful is Karma Touch. How stupid is an ability that transfers all damage you take to an enemy on a DoT? It's either MASSIVE SUCCESS to first-time-monk-opponent and almost a waste of Chi versus experienced opponents.
All the damage abilities are dull as shit. Lvling is basically a spamfest... "woo my blackout kick does an actual animation" -> "yes, the same animation for ~86 lvls (4-90)" same can be said about the other abilities.
No ability that does MAJOR damage, absolutely no burst potential compared to other classes. Healers rofl at WW monks. They are countered by... lol... running.