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  1. #21
    thanks for the tips we got blade lord tayak down last night after 2 attempts. Stacking directly on the marker helped.

    For normal Garalon 25man, do you have range dps/healers just stack in the middle and pretty much stay on the boss while melee are dedicated to killing legs/dpsing the boss. We found range DPS chasing the legs to be a healing strain especially for the crushes and pheremone raid damage, but we aren't sure whether having range dps solely on the boss will beat the enrage this method.

  2. #22
    Quote Originally Posted by Reshi View Post
    thanks for the tips we got blade lord tayak down last night after 2 attempts. Stacking directly on the marker helped.

    For normal Garalon 25man, do you have range dps/healers just stack in the middle and pretty much stay on the boss while melee are dedicated to killing legs/dpsing the boss. We found range DPS chasing the legs to be a healing strain especially for the crushes and pheremone raid damage, but we aren't sure whether having range dps solely on the boss will beat the enrage this method.
    Our ranged just camped up behind the boss, and as he slowly rotated around the room, so would the raid - melee went on legs, ranged DPS'd boss. We didn't need to optimise our damage to kill him before enrage though, so it was pretty much every melee for themself on the legs.

  3. #23
    When do you guys normally do switches for Garalon for the kiters. We have been trying to do switches at 13-15 stacks but fall slightly behind on the berserk time for 25man normal garalon. Usually about 15-16mil left on the boss at berserk. Would it help to do switches at a higher stack to beat the enrage? Or possibly do the fight with 5 healers and beat the enrage faster.

  4. #24
    Brewmaster Ogait's Avatar
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    Is there any special location at The Spirit Kings 25 Heroic on first phase? Where you can have a chance to skip a few Flankings?
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  5. #25
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    Quote Originally Posted by Ogait View Post
    Is there any special location at The Spirit Kings 25 Heroic on first phase? Where you can have a chance to skip a few Flankings?
    You mean a safe spot the whole raid can stand in? If so, no not what I know of. One thing you can do tho is stand with your back to a wall, even if flanking spawn where you are, nobody will get hit. But this is pretty risky if the boss cast his annihilate and therefore not something I would recommend. Flanking is really easy to dodge without loosing any players to the boss front attack as long as you have a vocal tank who call where the raid move.

  6. #26
    Brewmaster Ogait's Avatar
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    We're doing standing in the middle and moving after the Massive Attack we move to the safe spot.
    No Problem on that phase anymore. After we fixed that part, we're constantly reaching the 3rd boss.

    Another thing: should we constantly reset the encounter until a good sequence? We're atm 4/6 HC (Elegon 25H down) and 6/6 Normal down, so gear shouldn't be a problem.
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  7. #27
    Deleted
    Unless they changed it the way they did with IVZ, you'll unfortunately have to go through a countless number of resets to get the good setup (Subetai > Zian > Meng). Hardly doable with another setup if you guys never killed it before, though Subetai > Meng > Zian might be possible.

  8. #28
    Deleted
    Will start helping with HoF25H now as we finished the raid.

  9. #29
    For normal mode windlord 25man, is there any benefit to killing each pack one at a time to gain the buff or try your best to aoe everyone down and kill them at about the sametime. We couldn't figure out whether mostly focusing on one pack at a time and stacking the recklessness buff was better or getting all 3 stacks at the sametime is better for enrage.

  10. #30
    Quote Originally Posted by Reshi View Post
    For normal mode windlord 25man, is there any benefit to killing each pack one at a time to gain the buff or try your best to aoe everyone down and kill them at about the sametime. We couldn't figure out whether mostly focusing on one pack at a time and stacking the recklessness buff was better or getting all 3 stacks at the sametime is better for enrage.
    All 3 packs has to die by the time the boss reaches 75% if you want to do it "easily", as he'll start spawning windbombs after that.
    How you do it, is up to you - my personal preference is to CC 2 trappers, 1 blademaster (so the blademasters won't one shot whoever they charge), and keep the rest in the raid and AOE down with focus on the menders - if people spread their aoe, then mainly nuke menders, you'll have them dead first as there's 3 of them, and 2/1 of the other type of mobs, then blades will die, then trappers. Menders buffs all of the adds and needs constant purging/mass dispelling, along with one slip-up healing an entire group of mobs for ~55M hp.
    Trappers are annoying as fuck, and I don't want any other mobs up when we start nuking them down, to make the traps etc more easily handled.

  11. #31
    I am Murloc!
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    Blademasters won't one shot anyone if you have a Disc Priest in your raid. Their charge is affected by -physical damage debuff, so it's roughly ~405k pre-absorbs. Considering that PW:S substracts around 100k from that, it's perfectly doable - unless people are slow with dispels or got hit by sword toss. They only do their charge, what, once per 30 seconds and there's a clear warning/debuff on targetted person, giving you ~3 seconds to react.

    About the only time this can fail if Priest is trapped at the time.

  12. #32
    Quote Originally Posted by KaPe View Post
    Blademasters won't one shot anyone if you have a Disc Priest in your raid. Their charge is affected by -physical damage debuff, so it's roughly ~405k pre-absorbs. Considering that PW:S substracts around 100k from that, it's perfectly doable - unless people are slow with dispels or got hit by sword toss. They only do their charge, what, once per 30 seconds and there's a clear warning/debuff on targetted person, giving you ~3 seconds to react.

    About the only time this can fail if Priest is trapped at the time.
    Why bother, though. It's another add on the tank, and you're relying on one person to not fail.

  13. #33
    Is there a quick short way to reset Zor'lok? How far out of the room do people need to run?

  14. #34
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    Quote Originally Posted by Ninotchka View Post
    Is there a quick short way to reset Zor'lok? How far out of the room do people need to run?
    If you him going to the wrong platform, that's been fixed this morning.

  15. #35
    Just saying thanks for the thread.
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  16. #36
    Brewmaster Ogait's Avatar
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    If last week you did 3 bosses on heroic and this week you expand lockout and kill Spirit Kings + Elegon on Heroic, can you try Will of Emperor Heroic or you must kill everything this week on Heroic to try him?

    Thanks
    | Realm First Monk | Dragonflight Beta Tester ( ty Blizzard! ) |

  17. #37
    Quote Originally Posted by Ogait View Post
    If last week you did 3 bosses on heroic and this week you expand lockout and kill Spirit Kings + Elegon on Heroic, can you try Will of Emperor Heroic or you must kill everything this week on Heroic to try him?

    Thanks
    If your lockout is 3/6h and you extend it then it is as if there was no reset. Killing the next two bosses on heroic makes it a 5/6heroic lockout and you should be able to pull heroic will.

  18. #38
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    Thread supports ToES HC/Normal as well now, been a bit busy lately.

    Try ask your 25man questions here rather than make a new thread every day

  19. #39
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    was wondering if any 25hc kills the echo of attenuation as a lot of 10 mans seem to do,we have a lot of time left on berserk but struggle in last phase loosing either tank or healer on echo, so we where wondering if its viable to kill the echo in 25 man.

  20. #40
    I am Murloc!
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    Heh, was wondering about it myself. Yeah, we've been farming him for a long time now, but I'm curious. We did try killing Echo few times during our initial progress, but I didn't really see it working. Typically Phase 2 goes Attenuation -> FnV -> Mind Control -> Echo Spawn -> 2 x Attenuation... and *finally* you can start damaging the Echo, once you dealt with MC and avoided both rings. Meanwhile, boss would be nearing 20% - so by the time we killed Echo, he'd be slightly above 10%? That's almost a kill, instead of having ~25% after you killed Echo... and still had to deal with double rings/FnV anyway.

    'Course, it was just few attempts, so maybe it was viable, but didn't really seem like it.

    Also, Pally healer/tanks trivialize Echo. I suppose suiciding pets during rings is an option, too.
    Last edited by KaPe; 2013-01-21 at 02:17 AM.

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