Before pandaria was coming out there were developer discussions where they debated whether or not to implement an "item crunch". what this was, was the re tuning of stats to make them smaller and more manageable all over all stats would have been reduced where end game cata gear had similar stats for mid to late game BC gear. For me this was a big deal number had gotten to ridiculous amounts and stat changes in your character seemed at least to me almost insignificant. The numbers were so high you would barely notice that you were getting 1000 extra damage on a hit and so on. And of course I'm sure people will bitch and moan about the across the board Nerf but I'm sure people will get used to it as they have to other unsavory changes. And I don't see many more wow expansions coming out "at least from a lore stand point" so this most likely wont become an issue again. Now blizzard stated that they might change this soon but who knows what they decide.
So my question is, how many of you want to see this change? Do you want to go back down to more manageable numbers and smaller stats, or do you want to continue on this path where hits and health could reach into the small millions?
---------- Post added 2012-11-05 at 12:45 AM ----------
and sorry i know this would be better as a poll but i cant make it one for some reason D :
Lowering the stats would make old content unsoloable
its simple math, boss has 10,000 HP and hits for 500 dmg, you have 5000 HP and hit for 1000 dmg you do 10% dmg and can survive 10 hits, lower boss to 1000 HP and hits for 50 dmg, you have 500 HP and hit for 100 dmg, you do 10% dmg each hit and can survive 10 hits, thats how it would scale dont need to be a rocket scientist to figure it out XD and if you don't have faith in blizzard to figure that out you must doubt them A LOT!
it makes progression feel non existent!
Right because the small numbers made the progression of pre cata wow just complete garbage everyone hated the progression because it was so terrible. People dont care about what numbers they are getting as long as they go up but players will get a better sense of progression with lower stats, someone feels better when they go from 1000 dmg a hit to 1250 dmg instead of 456078 to 457932 you just feel more powerful its purely a physiological thing that brings more satisfaction to your eyes, trust me.
Smaller numbers will make people feel less powerful!
right and thats why when blizzard was discussing this, that, that was the only legitimate backlash to the decision but they said they would do their best to make you still able to solo content. This game is based on percentages, not numbers the numbers have no meaning they dont matter it's the percentages behind them that do. and since the numbers dont matter, im saying, i like seeing smaller numbers and they are a better representation of the percentages that are going on behind the scenes. It's easier to figure out the percentage of what 175 dmg takes out of a mob with 1000 HP then it is 456432 takes out of a monster with 345246136 HP.
and lastly ITLL BE A NERF!
If there are people in wow that can;t handle a nerf then they shouldnt be playing wow plain and simple.