Besides using bubble, the only plausible way that a Pally could have absorbed ToD would be if he was Protection spec and had Ardent Defender up, which probably wasn't the case.
Enstraynomic - League of Legends
TheEnst - Starcraft II
http://i.imgur.com/wlpw2.png
"Instantly killing them"
http://www.wowhead.com/spell=642
"Protects you from all damage and spells"
http://www.wowhead.com/spell=19263
"causes you to deflect melee attacks, ranged attacks, and spells"
http://www.wowhead.com/spell=53351
"If Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec."
i see 3 out of those 4 working as intended, and kill shot isn't one of them
Your impression is wrong. ToD does not penetrate immunities. Rogues with cheat death are different. It will kill them if you use it before cheat death procs, however if cheat death procs first and then you use ToD it will not kill them outright.
ToD basically is a massive execute @ 10%. The damage that it does is able to be reduced with cd's etc iirc, whether those cd's are enough to prevent a death at that low hp depends on the cd.
What you have here is people learning how to fight / defend against Monks. Remember when you used to be able to make that dozy DK spend 10 seconds nuking his own face when you put your reflect on him? It's not been changed, but now he notices the move and stops hitting himself
Let's see.
Immunities obviously prevent ToD from doing damage (Ice Block, Bubble)
Deterrence makes you deflect all attacks on you. ToD is an attack and is therefore deflected.
ToD doesn't skip on death effects like Cauterize, Cheat Death, Purgatory etc.
ToD triggers Cheat Death but if you ToD right after Cheat Death procs the damage is too much and the rogue dies.
ToD ignores damage reductions. You can kill a dispersed priest for example.
ToD is affected by PvP Power but not affected by PvP resilience.
Hope this clears things out.
Now that's not true. Ability that is guaranteed to land kill in 99% of the cases is retarded in every way possible. I've been playing arenas for quite long time already and can recall numerous times when I've survived after dropping below 10%. Only reason people aren't complaining about ToD(outside of intervene 'bug') is because WW Monks are total garbage atm and no one plays them at high ratings. Just wait till monks get buffed, forums will fill up with QQ about ToD. Think of it this way, when facing a Monk your HP pool is automatically 'reduced' by 10%.
Season 7/8 Hunter Skill Shot hitting 50%-70% of one's HP pool should've taugh Blizzard, but apparantely they never learn. I've never really understood this "execute abilites have to be ridiculously strong" policy they've taken. It's stupid. Execute and Soulburn are both also stronger than ever before, however it's possible to surive those. Chances are pretty small though.
It is already stupid that it works on players but if it would work on immunities too then it would be really retarded.
If you cant see that then there is really not much to discuss here because you will not see the problem
---------- Post added 2012-11-14 at 09:27 AM ----------
Bullshit. Ive turned alot of matches by using definsive CDs while at 10% or below. This has been over 2500 rating. Having an ability like this is just bad design.