it's cata's fault. that xpac created a lot of entitlement rogues. EI.. bad rogues who expect to face roll their way through healers.
they could use a slight buff.. but nothing as drastic as people seem to believe.
drop vanish cd by like.. half imo. keep cloak cd high..let em use it vanish in between dots and get garrots etc. stuff to make it fun again maybe.
Last edited by Lulbalance; 2012-11-15 at 04:34 PM.
Why is combat the 'worst possible spec'? If I was going 1v1 with a rdruid I'd use combat spec (I play sub in arenas, combat in rbgs). Sub pressure is dire and the burst isn't enough to drop a non-retarded rdruid 98%>0 in the 12second window you get from dance and 2xevis. Muti isn't that amazing either, at least combat gives you good sustained dmg inbetween ARs and gives you a free root breaker from KS.
Rogues are not a 'tad behind', they are in a bad state thanks to other DPS classes being too strong. Once 5.1 arrives things should be better, but mobility will remain an issue. Paralytic Poison helps slightly but it's not a fix - the shiv is unreliable and as Sendai said, crippling poison has been harshly nerfed.
Edit: @Lulbalance
My suggestion for fixing the rogue class would be to drop CoS CD to 60-90seconds, baseline shadow step and replace it on the talent tree with a passive buff that reduces its cooldown closer to charge/blink. I don't think you'll find many non-drooling rogues who actually want a DPS increase.
Last edited by Dcruize; 2012-11-15 at 04:51 PM.
Stormscale Horde EU | http://lastrogue.com
I think that's /sarcasm
Stormscale Horde EU | http://lastrogue.com
lol.
rogues bring superior control and peeling capacity than a dk/ret. they also arguably have better survivability.
rogues just got spoiled by their insane damage during cata, now they are back to being a control class, which is where they are supposed to be.
warriors are just over tuned, why would you bring any other melee other then a warrior?
" I need a sec, my wrists hurt from spamming slam so hard. Playing cleave vs cleave is tough stuff guys"
Stormscale Horde EU | http://lastrogue.com
ret's passive survivability has been gutted, both dks and rets are incredibly fragile given how active their survivability tools are and how vulnerable they are to silences, rets have zero cooldowns against physical damage unless they specifically glyph for it or burn immunities.
rogues continue to have both anti magic and anti melee cooldowns and any number of control tools and combat reset mechanics. you just think survivability is bad because you can't vanish and recoup to full anymore..
" I need a sec, my wrists hurt from spamming slam so hard. Playing cleave vs cleave is tough stuff guys"
Last edited by Dcruize; 2012-11-16 at 11:25 AM.
Stormscale Horde EU | http://lastrogue.com
rogue control is superior to dk/ret control, good ones can easily solo peel for teammates.
the problems with rogues is that their mobility isn't that great and their synergy isn't as good as a warrior's is right now.
why fix rogues when the problem isn't with rogues, its with warriors?
anyway, i'm sure gear scaling will return rogues to their place of dominance next season.
" I need a sec, my wrists hurt from spamming slam so hard. Playing cleave vs cleave is tough stuff guys"
This xpac is different; rogues have had a load of key abilities nerfed while other classes have been given better mobility. Gear is not going to fix the class - 5.1 probably will, but I'm still a little bit sceptical that our mobility is going to be anything other than a handicap.
In answer to your previous post, rogue survivability is undeniably bad when compared to other classes. Even with 30% dmg reduction from feint, rogues are easy kills. With damage nerfs in 5.1, rogue survivability should be better but atm you can just tunnel a rogue into the ground.
Last edited by Dcruize; 2012-11-16 at 11:29 AM.
Stormscale Horde EU | http://lastrogue.com
Rogues should have the highest mobility of all classes, because their main stat as a class is agility and it just makes sense with their lore, in pvp they should be balanced around that.
But they do not need to do super dmg, super burst and have the most cc, just some based on spec, super mobility and super stealthy it is for the class, a druid shouldn't be able to kite a rogue like this, but he always did in this game. The Best rogues even lost in cata to druids in duels.(but here ferals, only)
So basicly, rogues should be the one melee class that can't be kited, but i think devs lost their focus on this class and its role.